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Berndt, Jaqueline, Prof DrORCID iD iconorcid.org/0000-0002-9588-7083
Biography [eng]

media aesthetics, comics studies (special focus on manga), animation studies (special focus on anime)

Publications (10 of 45) Show all publications
Berndt, J. (2025). Guest Editor's Introduction. Mechademia, 17(2), 1-10
Open this publication in new window or tab >>Guest Editor's Introduction
2025 (English)In: Mechademia, ISSN 1934-2489, Vol. 17, no 2, p. 1-10Article in journal (Refereed) Published
Abstract [en]

This issue is part of Project MUSE’s Subscribe to Open (S2O) program.

The contributions to this volume are less engaged in studying “popular culture” rather than media, giving preference to materialities, affordances, pragmatics, and actors’ interrelations. Specific actors in specific situations and contexts come to the fore, as do specific events and experiences on the part of media users. Fans are recognized as producers of valuable knowledge, potent creators, and the researcher’s “teacher.” Sociocritical potential is found in forms of interactivity. To accommodate the focus on methods and their reflection as methodologies, the present volume is not structured along the lines of research objects or, more specifically, individual media. Consequently, contributions from the perspectives of game studies or anime studies are not grouped together. Instead, each of the three parts into which this volume falls presents a certain emphasis. The first part, titled “Research Methods and their Objects,” highlights most clearly how reflections on objects and methods constitute methodologies. The second part shifts the center of attention to “Media Texts and Formal Analysis,” while the third, and most diverse, part assembles considerations of “History, Semiotics, and ‘Grounded Theory’.”

Keywords
Japanese visual culture, licensing, copyright law, manga, ukiyoe, anime, videogames, RPGs, Japanese web novels
National Category
Media and Communication Studies
Research subject
Aesthetics; Art History; Asian Languages and Cultures; Cinema Studies; Cultural Anthropology; Informatics and System Science; Japanology; Legal Science, specialisation Public Law; Education; Media and Communication Studies
Identifiers
urn:nbn:se:su:diva-243652 (URN)
Available from: 2025-05-27 Created: 2025-05-27 Last updated: 2025-05-28Bibliographically approved
Berndt, J. (2025). Manga, gezeichnete Erzählungen und Comics. In: Thomas Tabery; Kevin Schumacher-Shoji (Ed.), Farben Japans: Holzschnitte aus der Sammlung der Bayerischen Staatsbibliothek (pp. 349-351). Bielefeld: Kerber Verlag
Open this publication in new window or tab >>Manga, gezeichnete Erzählungen und Comics
2025 (German)In: Farben Japans: Holzschnitte aus der Sammlung der Bayerischen Staatsbibliothek / [ed] Thomas Tabery; Kevin Schumacher-Shoji, Bielefeld: Kerber Verlag, 2025, p. 349-351Chapter in book (Other academic)
Place, publisher, year, edition, pages
Bielefeld: Kerber Verlag, 2025
Keywords
graphic narratives, ukiyo-e woodcut prints, Hokusai, manga
National Category
Art History
Research subject
Art History; Japanology
Identifiers
urn:nbn:se:su:diva-243676 (URN)9783735609960 (ISBN)
Available from: 2025-05-30 Created: 2025-05-30 Last updated: 2025-06-02Bibliographically approved
Berndt, J. (2024). Exhibiting Manga, Representing ‘Japan’. In: Melanie Trede; Christine Guth; and Mio Wakita (Ed.), Japanese Art – Transcultural Perspectives: (pp. 543-565). Leiden: Brill Academic Publishers
Open this publication in new window or tab >>Exhibiting Manga, Representing ‘Japan’
2024 (English)In: Japanese Art – Transcultural Perspectives / [ed] Melanie Trede; Christine Guth; and Mio Wakita, Leiden: Brill Academic Publishers, 2024, p. 543-565Chapter in book (Refereed)
Abstract [en]

Manga are a global phenomenon that by the 2010s had gained attention beyond the initial subcultural field. Exhibitions leaning on references to “Japan” helped to establish an acceptance among non-readers, first in Japan and later abroad. But once manga had matured as a transnational media, the situation went into reverse: manga came to be employed as a means of promoting “Japan.” Drawing on comics studies, and exhibition research, this chapter examines the relationship between exhibiting manga and representing “Japan” using the example of the world-traveling exhibition “Manga Hokusai Manga: Approaching the Master’s Compendium from the Perspective of Contemporary Comics” (The Japan Foundation, 2016-). While the first section provides a brief survey of manga exhibitions in Japan, the second (and main) section looks at how they facilitate the purpose of representing “Japan.” Attention is drawn to conditions of exhibition-making that tend to go unheeded by critics (budget, availability of exhibits, and internal conflicts). Regarding the “exhibition as narrative”, the analysis focuses on what the show in question “tells,” both verbally and visually, and what it affords. The third and closing section shifts the emphasis from representing “Japan” to representing manga. It considers the target-audiences of manga-as-comics exhibitions and suggests turning the attention from the representation of particular subject matter to spatiality as the point where graphic narratives and exhibition layout meet.

Place, publisher, year, edition, pages
Leiden: Brill Academic Publishers, 2024
Series
Studies in Asian Art and Archaeology ; 29
Keywords
comics exhibitions, museum, manga, cultural representation, The Japan Foundation, British Museum
National Category
Art History
Research subject
Aesthetics; Art History; Japanology
Identifiers
urn:nbn:se:su:diva-232802 (URN)978-90-04-33770-1 (ISBN)978-90-04-70417-6 (ISBN)
Available from: 2024-08-25 Created: 2024-08-25 Last updated: 2024-08-26Bibliographically approved
Berndt, J. (2024). Introduction: Two Media Forms in Correlation. In: Jaqueline Berndt (Ed.), The Cambridge Companion to Manga and Anime: (pp. 1-16). Cambridge: Cambridge University Press
Open this publication in new window or tab >>Introduction: Two Media Forms in Correlation
2024 (English)In: The Cambridge Companion to Manga and Anime / [ed] Jaqueline Berndt, Cambridge: Cambridge University Press, 2024, p. 1-16Chapter in book (Other academic)
Place, publisher, year, edition, pages
Cambridge: Cambridge University Press, 2024
Keywords
manga, anime, graphic narrative, animated film, media studies
National Category
Specific Languages Cultural Studies
Research subject
Aesthetics; Japanology
Identifiers
urn:nbn:se:su:diva-236002 (URN)9781009003438 (ISBN)
Available from: 2024-11-26 Created: 2024-11-26 Last updated: 2024-11-28Bibliographically approved
Berndt, J. (2024). Kusazōshi as Comic Books? Reading Early Modern Graphic Narratives from a Manga Studies Perspective. In: Laura Moretti; Yukiko Satō (Ed.), Graphic Narratives from Early Modern Japan: the World of Kusazōshi (pp. 530-559). Leiden: Brill Academic Publishers
Open this publication in new window or tab >>Kusazōshi as Comic Books? Reading Early Modern Graphic Narratives from a Manga Studies Perspective
2024 (English)In: Graphic Narratives from Early Modern Japan: the World of Kusazōshi / [ed] Laura Moretti; Yukiko Satō, Leiden: Brill Academic Publishers, 2024, p. 530-559Chapter in book (Other academic)
Abstract [en]

This chapter puts conceptualizations of kuzazōshi as “comic books” to the test by subjecting two early modern graphic narratives to a mangaesque reading, that is to say, a reading that treats them as if they were contemporary story-manga. However, this reading does not foreground character types, narrative tropes, visual motifs, or parodic intertextuality, which normally are the subject of investigation by literary scholars; preference is given to embodied reading, to the perceptual rather than cognitive effects of the forms at hand. This includes intermedial considerations, in particular regarding the argument that the storytelling of modern comics is fundamentally informed by cinema. The manga-informed readings foreground two central issues: on the one hand, the perceptual movement of the gaze which connects to page-turns as movements of the hand, and the narrative’s visual flow forward; on the other hand, the representation of characters’ feelings, which in turn may move the reader and lead to empathetic engagement. In conclusion, the contingency of the notion of “manga” comes to the fore, and the conceptualization of kusazōshi as “comic books” appears as a matter of degree, depending on the considered historical periods, genres, and works of manga, and also the aesthetic aspects that are highlighted. Rendered in still, mute, and monochrome fragmented drawings, both kusazōshi and (print-based) story-manga afford an agency to their readers, that differs from both classic live-action film and recent (vertical-scroll) webtoons. To trace this agency, it is vital to consider the perceptual, sensory, and cognitive effects of the material forms at hand, and their embodied reading.

Place, publisher, year, edition, pages
Leiden: Brill Academic Publishers, 2024
Keywords
comics studies, graphic narrative, manga, embodied reading, material forms, visual movement
National Category
General Literature Studies
Research subject
Aesthetics; Japanology; Literature
Identifiers
urn:nbn:se:su:diva-226465 (URN)10.1163/9789004691209_017 (DOI)978-90-04-50410-3 (ISBN)
Available from: 2024-02-12 Created: 2024-02-12 Last updated: 2024-02-15Bibliographically approved
Berndt, J. (2024). Post-Cinematic Experiences: Revisiting the “Anime Eye”. In: : . Paper presented at Making Anime: Between Art and Cinema, Singapore, September 12-14, 2024.
Open this publication in new window or tab >>Post-Cinematic Experiences: Revisiting the “Anime Eye”
2024 (English)Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

[keynote lecture:] One distinctive characteristic of anime is the frequent use of close-ups featuring eyes. Big eyes have been read as “mirrors of the soul” or tools of gaze dynamics, based on the presumption that characters’ inside and outside, or the acts of seeing and being seen, can be neatly separated. But contemporary anime fiction does not necessarily comply, and the frontally taken one-eyed shot is a case in point. This talk will examine anime’s extreme close-ups of single eyes from a phenomenological angle. Instead of analyzing what the “anime eye” represents, the focus will be on how it operates for the viewer. In a way that easily appears “post-cinematic,” the “anime eye” comes to the fore as a sensory interface. It privileges haptic visuality and affective responses, accommodates small displays and fragmented forms of use across varying devices, and undermines aesthetic as well as narrative consistency (e.g. “chibi”). But questions arise: How anime-specific is it? Has it originated from manga, or reversely, entered Japanese comics as an anime-esque element? Furthermore, is it a marker of anime in general or rather bound to a certain period and genre? And finally, hasn’t anime always been “post-cinematic” to a greater or lesser degree?

Keywords
anime, animation studies, haptic visuality, screen studies, phenomenology
National Category
Studies on Film
Research subject
Aesthetics; Cinema Studies
Identifiers
urn:nbn:se:su:diva-233515 (URN)
Conference
Making Anime: Between Art and Cinema, Singapore, September 12-14, 2024
Available from: 2024-09-17 Created: 2024-09-17 Last updated: 2024-09-19Bibliographically approved
Berndt, J. (2024). Premodern Roots of Story-Manga?. In: Jaqueline Berndt (Ed.), The Cambridge Companion to Manga and Anime: (pp. 19-30). Cambridge: Cambridge University Press
Open this publication in new window or tab >>Premodern Roots of Story-Manga?
2024 (English)In: The Cambridge Companion to Manga and Anime / [ed] Jaqueline Berndt, Cambridge: Cambridge University Press, 2024, p. 19-30Chapter in book (Other academic)
Place, publisher, year, edition, pages
Cambridge: Cambridge University Press, 2024
Keywords
manga, Hokusai Manga, emaki, scrolls, kusazoshi, Choju Giga
National Category
Cultural Studies Specific Languages
Research subject
Aesthetics; Art History; Japanology
Identifiers
urn:nbn:se:su:diva-236001 (URN)9781009003438 (ISBN)
Available from: 2024-11-26 Created: 2024-11-26 Last updated: 2024-11-28Bibliographically approved
Berndt, J. (Ed.). (2024). The Cambridge Companion to Manga and Anime. Cambridge: Cambridge University Press
Open this publication in new window or tab >>The Cambridge Companion to Manga and Anime
2024 (English)Collection (editor) (Refereed)
Abstract [en]

This Companion conjoins manga and anime as distinct while interrelated media forms. Focusing on corporate productions in the Japanese environment, it introduces how manga and anime operate individually and together. In line with this, common characteristics such as visuals, voices, serial narratives, and industrial conditions are addressed in a twofold way, that is, from the respective vantage points of both manga studies and anime studies. A form-conscious approach prevails, which results from the central position ceded to mature readers and viewers, acknowledging their imaginative as well as critical agency. This approach provides analytical tools that can be applied to changing contents and situations, up to and including non-Japanese productions and usages of the two media forms. Ultimately, the Companion offers insights not only into the media forms themselves but also into state-of-the-art manga studies and anime studies.

Place, publisher, year, edition, pages
Cambridge: Cambridge University Press, 2024. p. 270
Keywords
comics studies, animation studies, media forms, new formalism, user agency
National Category
Art History
Research subject
Aesthetics; Art History; Cinema Studies; Japanology; Media and Communication Studies; Cultural Anthropology
Identifiers
urn:nbn:se:su:diva-233181 (URN)9781009003438 (ISBN)
Available from: 2024-09-03 Created: 2024-09-03 Last updated: 2024-09-06Bibliographically approved
Berndt, J. (2023). Geister im Gitter: Anke Feuchtenbergers Kyoto-„Manga“. In: Andreas Stuhlmann; Ole Frahm (Ed.), Die Königin Vontjanze: Kleiner Atlas zum Werk von Anke Feuchtenberger (pp. 267-274). Hamburg: Textem-Verlag
Open this publication in new window or tab >>Geister im Gitter: Anke Feuchtenbergers Kyoto-„Manga“
2023 (German)In: Die Königin Vontjanze: Kleiner Atlas zum Werk von Anke Feuchtenberger / [ed] Andreas Stuhlmann; Ole Frahm, Hamburg: Textem-Verlag , 2023, p. 267-274Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Hamburg: Textem-Verlag, 2023
Keywords
comics, manga, yokai, Tanizaki Junichiro, Kyoto
National Category
General Literature Studies
Research subject
Aesthetics
Identifiers
urn:nbn:se:su:diva-221175 (URN)978-3-86485-303-6 (ISBN)
Available from: 2023-09-15 Created: 2023-09-15 Last updated: 2023-09-15Bibliographically approved
Berndt, J. (2023). Introducción. In: José Andrés Santiago Iglesias; Ana Soler Baena (Ed.), Estudios de Anime: Aproximaciones a Neon Genesis Evangelion desde una perspectiva de medios (pp. 13-36). Gijón: Satori
Open this publication in new window or tab >>Introducción
2023 (Spanish)In: Estudios de Anime: Aproximaciones a Neon Genesis Evangelion desde una perspectiva de medios / [ed] José Andrés Santiago Iglesias; Ana Soler Baena, Gijón: Satori , 2023, p. 13-36Chapter in book (Other academic)
Abstract [en]

Spanish translation of

2021_“Introduction,” in Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, ed. by José Andrés Santiago Iglesias and Ana Soler Baena, Stockholm UP, pp. 1–18. Open Access. 

by Jonathan López-Vera con asesoramiento terminológico de David Heredia desde DARUMA Serveis Lingüístics, SL. 

See also Polish translation of the same chapter, by Anna Justyna Radkiewicz, 2022, doi.org/10.26881/pan.2022.28.07.

Place, publisher, year, edition, pages
Gijón: Satori, 2023
Keywords
anime, animation, Japan
National Category
Art History
Research subject
Aesthetics
Identifiers
urn:nbn:se:su:diva-217968 (URN)978-84-19035-47-9 (ISBN)
Available from: 2023-06-11 Created: 2023-06-11 Last updated: 2023-06-14Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-9588-7083

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