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2024 (English)In: DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference / [ed] Anna Vallgårda; Li Jönsson; Jonas Fritsch; Sarah Fdili Alaoui; Christopher A. Le Dantec, Association for Computing Machinery (ACM) , 2024, p. 2926-2945Conference paper, Published paper (Refereed)
Abstract [en]
In a long-term commitment to designing for the aesthetics of human–drone interactions, we have been troubled by the lack of tools for shaping and interactively feeling drone behaviours. By observing participants in a three-day drone challenge, we isolated components of drones that, if made transparent, could have helped participants better explore their aesthetic potential. Through a bricolage approach to analysing interviews, field notes, video recordings, and inspection of each team’s code, we describe how teams 1) shifted their efforts from aiming for seamless human–drone interaction, to seeing drones as fragile, wilful, and prone to crashes; 2) engaged with intimate, bodily interactions to more precisely probe, understand and define their drone’s capabilities; 3) adopted different workaround strategies, emphasising either training the drone or the pilot. We contribute an empirical account of constraints in shaping the potential aesthetics of drone behaviour, and discuss how programming environments could better support somaesthetic perception–action loops for design and programming purposes.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
drones, programming tools, soma design
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-232985 (URN)10.1145/3643834.3661636 (DOI)2-s2.0-85200342705 (Scopus ID)979-8-4007-0583-0 (ISBN)
Conference
DIS '24: Designing Interactive Systems Conference, Copenhagen, Denmark, 1-5 July, 2024.
2024-08-292024-08-292024-08-30Bibliographically approved