RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Crafting Movement: Moving Image Collections for Interaction Design
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.ORCID-id: 0000-0002-6484-3678
2018 (engelsk)Doktoravhandling, med artikler (Annet vitenskapelig)
Abstract [en]

This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Computer Interaction (HCI). Motivated by the increasing number of videos, films, and animations produced in the field, the thesis recognizes moving image making as a designerly way of inquiry across research and practice, and argues for the importance of moving image as a research topic in interaction design. 

The first contribution of this thesis is the conceptualization of the moving image design space. The growing body of moving images, varying in forms and purposes, can be held together to establish a foundation of knowledge that informs and generates new research and practice. We identify four collections of existing works and their different roles, namely moving image as design technique, design element, design exhibit, and design promotion. The second contribution is the manifestation of moving image making through concrete design studies. These exemplars empirically demonstrate how they investigate, enrich, and challenge the four established collections, and ultimately expand the moving image design space. 

These contributions not only provide new knowledge on moving images for better understanding their various roles in interaction design and making works that respond to emerging design opportunities, but also foreground the discussion on the mediation aspect of moving image in HCI.

sted, utgiver, år, opplag, sider
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2018.
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 17-009
Emneord [en]
Human-Computer Interaction, Interaction Design, Moving Image, Film, Video, Animation, Design Mediation
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
URN: urn:nbn:se:su:diva-149478ISBN: 978-91-7797-067-5 (tryckt)ISBN: 978-91-7797-068-2 (digital)OAI: oai:DiVA.org:su-149478DiVA, id: diva2:1162169
Disputas
2018-01-19, Lilla Hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (engelsk)
Opponent
Veileder
Merknad

At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 7: Manuscript.

Tilgjengelig fra: 2017-12-27 Laget: 2017-12-03 Sist oppdatert: 2018-01-13bibliografisk kontrollert
Delarbeid
1. Previsualization with Computer Animation (Previs): Communicating Research to Interaction Design Practice
Åpne denne publikasjonen i ny fane eller vindu >>Previsualization with Computer Animation (Previs): Communicating Research to Interaction Design Practice
2014 (engelsk)Inngår i: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, Association for Computing Machinery (ACM), 2014, s. 11-20Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In recent years there has been growing concern about a gap between HCI research and industrial practitioners. We review methods proposed in HCI for enhancing communication between researchers and designers, and propose previsualization animation, borrowed from the movie industry, as an additional means to support this communication. The potential benefit is investigated through a process of designing and producing an animated film for a design research project at a furniture company and gathering initial user feedback. We argue that a technique that accounts for interaction dynamics and provisionality and that supports brevity and mobility can communicate design research in an inspirational manner to practitioners. However we also identified a remaining difference in the two groups' expectations about the animation, with researchers wanting it to be more research-like and practitioners wanting it to be more production-oriented.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2014
Emneord
Research-practice gap, interaction design, communication, animation, previsualization
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-111853 (URN)10.1145/2686612.2686616 (DOI)978-1-4503-0653-9 (ISBN)
Konferanse
26th Australian Computer-Human Interaction Conference on Designing Futures, Sydney, New South Wales, Australia, December 02 - 05, 2014
Tilgjengelig fra: 2015-01-08 Laget: 2015-01-08 Sist oppdatert: 2018-01-11bibliografisk kontrollert
2. Experiencing Liveness of a Cherished Place in the Home
Åpne denne publikasjonen i ny fane eller vindu >>Experiencing Liveness of a Cherished Place in the Home
2015 (engelsk)Inngår i: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Association for Computing Machinery (ACM), 2015, s. 3-12Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Liveness, as discussed in HCI and in media studies, focuses on an intriguing and beloved experiential quality that can influence new forms of video applications. We suggest a shift from accounts of liveness in "events" to liveness in ambient media for home décor by designing a system called TransLive that exploits the "magic" of mediatizing the "now" at a distant and cherished place. We present an interview study including four families, who experienced the system for two weeks each in a concept apartment setting. It shows how immediacy and unpredictability provide compelling experiences. Authenticity and engagement, which are previously considered as inherent qualities in live media, instead occur in the context of use. Finally, the experience of transcendence triggered by slow and continuous video streams open up a new design space of liveness. Thus, not only do we take inspiration from liveness theory, but we also need to redefine it.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2015
Emneord
Liveness, mobile webcasting, ambient media, design, home
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-124243 (URN)10.1145/2745197.2745198 (DOI)978-1-4503-3526-3 (ISBN)
Konferanse
The ACM International Conference on Interactive Experiences for TV and Online Video (TVX'15), Brussels, Belgium, June 03 - 05, 2015
Tilgjengelig fra: 2015-12-16 Laget: 2015-12-16 Sist oppdatert: 2018-01-10bibliografisk kontrollert
3. Juxtaposing mobile webcasting and ambient video for home décor
Åpne denne publikasjonen i ny fane eller vindu >>Juxtaposing mobile webcasting and ambient video for home décor
2014 (engelsk)Inngår i: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, New York: Association for Computing Machinery (ACM), 2014, s. 151-159Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In order to invent and investigate new approaches for the use of enjoying live video, we suggest a combination of emerging mobile webcasting with artistic ambient video, which would enable a form of user generated broadcasts from individually selected cherished places for home decoration. Drawing on the approach of Research through Design we present a study of people who have occasional access to highly appreciated geographical locations, a design instantiation and prototype called LiveNature, as well as a system implementation. We present the result of a technical evaluation, which was conducted during two weeks of deployment. It shows that mobile webcasting provide continuous and stable streams of such a quality that it can be presented for home decoration, and that the video can be combined with real time sensor data to generate aesthetically interesting hybrid media. We also learned that the use of mobile webcasting for home decoration raises new challenges in order to provide unobtrusive and glance based interaction.

sted, utgiver, år, opplag, sider
New York: Association for Computing Machinery (ACM), 2014
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-111851 (URN)10.1145/2677972.2677988 (DOI)978-1-4503-3304-7 (ISBN)
Konferanse
The 13th International Conference on Mobile and Ubiquitous Multimedia, Melbourne, Australia, 25-28 November, 2014
Tilgjengelig fra: 2015-01-08 Laget: 2015-01-08 Sist oppdatert: 2018-01-11bibliografisk kontrollert
4. Plant-computer interaction, beauty and dissemination
Åpne denne publikasjonen i ny fane eller vindu >>Plant-computer interaction, beauty and dissemination
2016 (engelsk)Inngår i: Proceedings of the Third International Conference on Animal-Computer Interaction, Association for Computing Machinery (ACM), 2016, artikkel-id 5Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2016
Emneord
Multispecies-Computer Interaction, Nature, Trees, Plants, Dissemination, Beauty, Human-Plant Interaction
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-137485 (URN)10.1145/2995257.2995393 (DOI)978-1-4503-4758-7 (ISBN)
Konferanse
ACI2016: Third International Conference on Animal-Computer Interaction, Milton Keynes, United Kingdom, November 15 - 17, 2016
Tilgjengelig fra: 2017-01-08 Laget: 2017-01-08 Sist oppdatert: 2018-01-13bibliografisk kontrollert
5. Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches
Åpne denne publikasjonen i ny fane eller vindu >>Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches
2016 (engelsk)Inngår i: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Association for Computing Machinery (ACM), 2016, artikkel-id 49Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

With the advent of wearable devices equipped with publicly visible screens, we argue for the need to apply fashion thinking in designing their visual expression. The screen provides endless variations of visual expression, beyond traditional clothing. The topic motivates us to investigate the potential of assembling “fashion thinking” with services generation, to create new forms of use that wearers will adore, as they do with clothes. Disregarding fashion thinking in wearable design might lead to user dissatisfaction and missed opportunities. In an explorative design study we triangulate three methods i.e. a small study on the use of smart watches in dressing practices; an invention and design of a service called “Watch for Figuracy”, with a watch face contextually dependent on the wearer’s dressed ensemble, and finally an initial user feedback study. Altogether they indicate the potential of fashion wearable hybrids and shortcomings in utilizing color theory for matching the watch face to the outfit.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2016
Emneord
Wearables, fashion, smart watches, outfit, watch face, design triangulation
HSV kategori
Forskningsprogram
människa-maskin-interaktion (MMI); data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-130509 (URN)10.1145/2971485.2971505 (DOI)978-1-4503-4763-1 (ISBN)
Konferanse
NordiCHI 2016, 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23-27, 2016
Forskningsfinansiär
Vattenfall AB
Tilgjengelig fra: 2016-05-24 Laget: 2016-05-24 Sist oppdatert: 2018-01-10bibliografisk kontrollert
6. Fashion, Fiction, Function: Mediating Wearable Design Through Fashion Film
Åpne denne publikasjonen i ny fane eller vindu >>Fashion, Fiction, Function: Mediating Wearable Design Through Fashion Film
2017 (engelsk)Inngår i: NORDES 2017: DESIGN+POWER, 2017Konferansepaper, Publicerat paper (Fagfellevurdert)
Serie
NORDES: Nordic Design Research, ISSN 1604-9705 ; 7
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-149411 (URN)
Konferanse
NORDES 2017, 7th Nordic Design Research Conference, Oslo, Norway, 15 - 17 June 2017
Tilgjengelig fra: 2017-11-30 Laget: 2017-11-30 Sist oppdatert: 2017-12-18bibliografisk kontrollert
7. Fashionizing Wearable Experiences through Fashion Film
Åpne denne publikasjonen i ny fane eller vindu >>Fashionizing Wearable Experiences through Fashion Film
(engelsk)Manuskript (preprint) (Annet vitenskapelig)
HSV kategori
Forskningsprogram
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-149476 (URN)
Tilgjengelig fra: 2017-12-01 Laget: 2017-12-01 Sist oppdatert: 2017-12-15bibliografisk kontrollert

Open Access i DiVA

Crafting Movement:Moving Image Collections for Interaction Design(3886 kB)86 nedlastinger
Filinformasjon
Fil FULLTEXT02.pdfFilstørrelse 3886 kBChecksum SHA-512
de8b7d8e344c728e3d0e0a3ca3dc252f99fd5c35e3246df9f0c3e9d4ccdf99af3d0b313c18511e4a6754dde3624720349ae48e4017e5f9bd68d387d359a669e2
Type fulltextMimetype application/pdf

Søk i DiVA

Av forfatter/redaktør
Wang, Jinyi
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 104 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

isbn
urn-nbn

Altmetric

isbn
urn-nbn
Totalt: 709 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf