Open this publication in new window or tab >>2007 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]
This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials.
Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface.
The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction.
Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2007. p. 68
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 07:001
Keywords
children's programming, interaction design, tangible interaction, human-computer interaction, tangible programming
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-6706 (URN)91-7155-390-8 (ISBN)
Public defence
2007-03-23, sal D, Forum, Isafjordsgatan 39, Kista, 12:00
Opponent
Supervisors
2007-03-012007-03-012018-01-13Bibliographically approved