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Plant-computer interaction, beauty and dissemination
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.ORCID-id: 0000-0002-6484-3678
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
2016 (Engelska)Ingår i: Proceedings of the Third International Conference on Animal-Computer Interaction, Association for Computing Machinery (ACM), 2016, artikel-id 5Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2016. artikel-id 5
Nyckelord [en]
Multispecies-Computer Interaction, Nature, Trees, Plants, Dissemination, Beauty, Human-Plant Interaction
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Forskningsämne
data- och systemvetenskap; människa-maskin-interaktion (MMI)
Identifikatorer
URN: urn:nbn:se:su:diva-137485DOI: 10.1145/2995257.2995393ISBN: 978-1-4503-4758-7 (digital)OAI: oai:DiVA.org:su-137485DiVA, id: diva2:1062760
Konferens
ACI2016: Third International Conference on Animal-Computer Interaction, Milton Keynes, United Kingdom, November 15 - 17, 2016
Tillgänglig från: 2017-01-08 Skapad: 2017-01-08 Senast uppdaterad: 2020-04-27Bibliografiskt granskad
Ingår i avhandling
1. Crafting Movement: Moving Image Collections for Interaction Design
Öppna denna publikation i ny flik eller fönster >>Crafting Movement: Moving Image Collections for Interaction Design
2018 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Computer Interaction (HCI). Motivated by the increasing number of videos, films, and animations produced in the field, the thesis recognizes moving image making as a designerly way of inquiry across research and practice, and argues for the importance of moving image as a research topic in interaction design. 

The first contribution of this thesis is the conceptualization of the moving image design space. The growing body of moving images, varying in forms and purposes, can be held together to establish a foundation of knowledge that informs and generates new research and practice. We identify four collections of existing works and their different roles, namely moving image as design technique, design element, design exhibit, and design promotion. The second contribution is the manifestation of moving image making through concrete design studies. These exemplars empirically demonstrate how they investigate, enrich, and challenge the four established collections, and ultimately expand the moving image design space. 

These contributions not only provide new knowledge on moving images for better understanding their various roles in interaction design and making works that respond to emerging design opportunities, but also foreground the discussion on the mediation aspect of moving image in HCI.

Ort, förlag, år, upplaga, sidor
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2018
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 17-009
Nyckelord
Human-Computer Interaction, Interaction Design, Moving Image, Film, Video, Animation, Design Mediation
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Design
Forskningsämne
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-149478 (URN)978-91-7797-067-5 (ISBN)978-91-7797-068-2 (ISBN)
Disputation
2018-01-19, Lilla Hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (Engelska)
Opponent
Handledare
Anmärkning

At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 7: Manuscript.

Tillgänglig från: 2017-12-27 Skapad: 2017-12-03 Senast uppdaterad: 2020-04-29Bibliografiskt granskad
2. Unleashing Animal-Computer Interaction: A Theoretical Investigation of the “I” in ACI
Öppna denna publikation i ny flik eller fönster >>Unleashing Animal-Computer Interaction: A Theoretical Investigation of the “I” in ACI
2020 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

Non-human animals have had a long co-existence and relationship with human culture and society, and we interact with them in a number of ways, and for various reasons. Their involvement in technology can be traced back more than half a century, initially restricted to scientific contexts, for example, for the study of animal behavior, cognition, or language learning abilities. The advancement and growing ubiquity of technology has extended their interactions with technology beyond scientific settings to other domains and everyday contexts, and for a broader set of reasons. This development is also driven by the emerging research area of animal-computer interaction (ACI), in which scholars of human-computer interaction (HCI) are starting to explore the possibilities of designing interactive technology for and with animals. This requires engagement with the difficult task of understanding this new set of actors and the types of interactions and functionality they possibly would like to have with computing. This is a challenge even when it comes to humans, but the challenge escalates when considering other animals, and presents even more challenges. Animals live different lives to us, and include a broad and diverse category of species, with different ways of experiencing and being in the world, and we have difficulty understanding each other due to these interspecies differences. The shift from human to animal interaction is far from straightforward.

This new and embryonic situation contests traditional notions of what a “user” is and can be, and how both digital technologies and other species, are being used. Consequently, it also challenges previous theoretical foundations and methods for understanding and designing user-computer interactions. The latter has received special attention, where user-centered design approaches and methods from the field of HCI and interaction design (IxD) has become a natural point of departure. As a complement, ACI needs a bolder and more creative way of progressing when it comes to building a theoretical framework to account for these new forms of interaction. There is a need to extend our thinking and the conventional ways of doing research and design, and to preserve curiosity and theoretical and methodological openness. As an alternative to many other design approaches, this thesis advocates the theoretical investigation of the “I” in ACI, aiming to extend the conventional notion of how interaction is conceptualized, a topic that has suffered from negligence. Drawing on ethnomethodological and ethnographic fieldwork – covering a maximum variation of extreme and deviant of cases – this thesis investigates the boundaries of the field and different theoretical perspectives and empirical insights, in order to increase our understanding of the emerging dynamics of multispecies-computer interactions, and also how these insights can excite the imagination and generate topics for zoocentric design and computing.

Ort, förlag, år, upplaga, sidor
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2020. s. 152
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; No. 20-009
Nyckelord
Animal-Computer Interaction, Multispecies Ethnography, Theory, Theoretical Pluralism, Actor-Network Theory, Ethnomethodology, Rhetorics, Kinesthetic Empathy
Nationell ämneskategori
Data- och informationsvetenskap
Forskningsämne
människa-maskin-interaktion (MMI)
Identifikatorer
urn:nbn:se:su:diva-180974 (URN)978-91-7911-082-6 (ISBN)978-91-7911-083-3 (ISBN)
Disputation
2020-06-11, Endast online: https://stockholmuniversity.zoom.us/j/5073530222 (inte i Lilla hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista), 13:00 (Engelska)
Opponent
Handledare
Anmärkning

At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 5: Manuscript.

Tillgänglig från: 2020-05-18 Skapad: 2020-04-22 Senast uppdaterad: 2020-05-26Bibliografiskt granskad

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