Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Crafting Movement: Moving Image Collections for Interaction Design
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.ORCID iD: 0000-0002-6484-3678
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Computer Interaction (HCI). Motivated by the increasing number of videos, films, and animations produced in the field, the thesis recognizes moving image making as a designerly way of inquiry across research and practice, and argues for the importance of moving image as a research topic in interaction design. 

The first contribution of this thesis is the conceptualization of the moving image design space. The growing body of moving images, varying in forms and purposes, can be held together to establish a foundation of knowledge that informs and generates new research and practice. We identify four collections of existing works and their different roles, namely moving image as design technique, design element, design exhibit, and design promotion. The second contribution is the manifestation of moving image making through concrete design studies. These exemplars empirically demonstrate how they investigate, enrich, and challenge the four established collections, and ultimately expand the moving image design space. 

These contributions not only provide new knowledge on moving images for better understanding their various roles in interaction design and making works that respond to emerging design opportunities, but also foreground the discussion on the mediation aspect of moving image in HCI.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2018.
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 17-009
Keyword [en]
Human-Computer Interaction, Interaction Design, Moving Image, Film, Video, Animation, Design Mediation
National Category
Human Computer Interaction Design
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-149478ISBN: 978-91-7797-067-5 (print)ISBN: 978-91-7797-068-2 (electronic)OAI: oai:DiVA.org:su-149478DiVA, id: diva2:1162169
Public defence
2018-01-19, Lilla Hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (English)
Opponent
Supervisors
Note

At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 7: Manuscript.

Available from: 2017-12-27 Created: 2017-12-03 Last updated: 2018-01-13Bibliographically approved
List of papers
1. Previsualization with Computer Animation (Previs): Communicating Research to Interaction Design Practice
Open this publication in new window or tab >>Previsualization with Computer Animation (Previs): Communicating Research to Interaction Design Practice
2014 (English)In: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, Association for Computing Machinery (ACM), 2014, p. 11-20Conference paper, Published paper (Refereed)
Abstract [en]

In recent years there has been growing concern about a gap between HCI research and industrial practitioners. We review methods proposed in HCI for enhancing communication between researchers and designers, and propose previsualization animation, borrowed from the movie industry, as an additional means to support this communication. The potential benefit is investigated through a process of designing and producing an animated film for a design research project at a furniture company and gathering initial user feedback. We argue that a technique that accounts for interaction dynamics and provisionality and that supports brevity and mobility can communicate design research in an inspirational manner to practitioners. However we also identified a remaining difference in the two groups' expectations about the animation, with researchers wanting it to be more research-like and practitioners wanting it to be more production-oriented.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2014
Keyword
Research-practice gap, interaction design, communication, animation, previsualization
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-111853 (URN)10.1145/2686612.2686616 (DOI)978-1-4503-0653-9 (ISBN)
Conference
26th Australian Computer-Human Interaction Conference on Designing Futures, Sydney, New South Wales, Australia, December 02 - 05, 2014
Available from: 2015-01-08 Created: 2015-01-08 Last updated: 2018-01-11Bibliographically approved
2. Experiencing Liveness of a Cherished Place in the Home
Open this publication in new window or tab >>Experiencing Liveness of a Cherished Place in the Home
2015 (English)In: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Association for Computing Machinery (ACM), 2015, p. 3-12Conference paper, Published paper (Refereed)
Abstract [en]

Liveness, as discussed in HCI and in media studies, focuses on an intriguing and beloved experiential quality that can influence new forms of video applications. We suggest a shift from accounts of liveness in "events" to liveness in ambient media for home décor by designing a system called TransLive that exploits the "magic" of mediatizing the "now" at a distant and cherished place. We present an interview study including four families, who experienced the system for two weeks each in a concept apartment setting. It shows how immediacy and unpredictability provide compelling experiences. Authenticity and engagement, which are previously considered as inherent qualities in live media, instead occur in the context of use. Finally, the experience of transcendence triggered by slow and continuous video streams open up a new design space of liveness. Thus, not only do we take inspiration from liveness theory, but we also need to redefine it.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2015
Keyword
Liveness, mobile webcasting, ambient media, design, home
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-124243 (URN)10.1145/2745197.2745198 (DOI)978-1-4503-3526-3 (ISBN)
Conference
The ACM International Conference on Interactive Experiences for TV and Online Video (TVX'15), Brussels, Belgium, June 03 - 05, 2015
Available from: 2015-12-16 Created: 2015-12-16 Last updated: 2018-01-10Bibliographically approved
3. Juxtaposing mobile webcasting and ambient video for home décor
Open this publication in new window or tab >>Juxtaposing mobile webcasting and ambient video for home décor
2014 (English)In: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, New York: Association for Computing Machinery (ACM), 2014, p. 151-159Conference paper, Published paper (Refereed)
Abstract [en]

In order to invent and investigate new approaches for the use of enjoying live video, we suggest a combination of emerging mobile webcasting with artistic ambient video, which would enable a form of user generated broadcasts from individually selected cherished places for home decoration. Drawing on the approach of Research through Design we present a study of people who have occasional access to highly appreciated geographical locations, a design instantiation and prototype called LiveNature, as well as a system implementation. We present the result of a technical evaluation, which was conducted during two weeks of deployment. It shows that mobile webcasting provide continuous and stable streams of such a quality that it can be presented for home decoration, and that the video can be combined with real time sensor data to generate aesthetically interesting hybrid media. We also learned that the use of mobile webcasting for home decoration raises new challenges in order to provide unobtrusive and glance based interaction.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2014
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-111851 (URN)10.1145/2677972.2677988 (DOI)978-1-4503-3304-7 (ISBN)
Conference
The 13th International Conference on Mobile and Ubiquitous Multimedia, Melbourne, Australia, 25-28 November, 2014
Available from: 2015-01-08 Created: 2015-01-08 Last updated: 2018-01-11Bibliographically approved
4. Plant-computer interaction, beauty and dissemination
Open this publication in new window or tab >>Plant-computer interaction, beauty and dissemination
2016 (English)In: Proceedings of the Third International Conference on Animal-Computer Interaction, Association for Computing Machinery (ACM), 2016, article id 5Conference paper, Published paper (Refereed)
Abstract [en]

We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016
Keyword
Multispecies-Computer Interaction, Nature, Trees, Plants, Dissemination, Beauty, Human-Plant Interaction
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-137485 (URN)10.1145/2995257.2995393 (DOI)978-1-4503-4758-7 (ISBN)
Conference
ACI2016: Third International Conference on Animal-Computer Interaction, Milton Keynes, United Kingdom, November 15 - 17, 2016
Available from: 2017-01-08 Created: 2017-01-08 Last updated: 2018-01-13Bibliographically approved
5. Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches
Open this publication in new window or tab >>Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches
2016 (English)In: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Association for Computing Machinery (ACM), 2016, article id 49Conference paper, Published paper (Refereed)
Abstract [en]

With the advent of wearable devices equipped with publicly visible screens, we argue for the need to apply fashion thinking in designing their visual expression. The screen provides endless variations of visual expression, beyond traditional clothing. The topic motivates us to investigate the potential of assembling “fashion thinking” with services generation, to create new forms of use that wearers will adore, as they do with clothes. Disregarding fashion thinking in wearable design might lead to user dissatisfaction and missed opportunities. In an explorative design study we triangulate three methods i.e. a small study on the use of smart watches in dressing practices; an invention and design of a service called “Watch for Figuracy”, with a watch face contextually dependent on the wearer’s dressed ensemble, and finally an initial user feedback study. Altogether they indicate the potential of fashion wearable hybrids and shortcomings in utilizing color theory for matching the watch face to the outfit.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016
Keyword
Wearables, fashion, smart watches, outfit, watch face, design triangulation
National Category
Social Sciences Interdisciplinary
Research subject
Man-Machine-Interaction (MMI); Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-130509 (URN)10.1145/2971485.2971505 (DOI)978-1-4503-4763-1 (ISBN)
Conference
NordiCHI 2016, 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23-27, 2016
Funder
Vattenfall AB
Available from: 2016-05-24 Created: 2016-05-24 Last updated: 2018-01-10Bibliographically approved
6. Fashion, Fiction, Function: Mediating Wearable Design Through Fashion Film
Open this publication in new window or tab >>Fashion, Fiction, Function: Mediating Wearable Design Through Fashion Film
2017 (English)In: NORDES 2017: DESIGN+POWER, 2017Conference paper, Published paper (Refereed)
Series
NORDES: Nordic Design Research, ISSN 1604-9705 ; 7
National Category
Design Human Aspects of ICT
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-149411 (URN)
Conference
NORDES 2017, 7th Nordic Design Research Conference, Oslo, Norway, 15 - 17 June 2017
Available from: 2017-11-30 Created: 2017-11-30 Last updated: 2017-12-18Bibliographically approved
7. Fashionizing Wearable Experiences through Fashion Film
Open this publication in new window or tab >>Fashionizing Wearable Experiences through Fashion Film
(English)Manuscript (preprint) (Other academic)
National Category
Information Systems, Social aspects
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-149476 (URN)
Available from: 2017-12-01 Created: 2017-12-01 Last updated: 2017-12-15Bibliographically approved

Open Access in DiVA

Crafting Movement:Moving Image Collections for Interaction Design(3886 kB)78 downloads
File information
File name FULLTEXT02.pdfFile size 3886 kBChecksum SHA-512
de8b7d8e344c728e3d0e0a3ca3dc252f99fd5c35e3246df9f0c3e9d4ccdf99af3d0b313c18511e4a6754dde3624720349ae48e4017e5f9bd68d387d359a669e2
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Wang, Jinyi
By organisation
Department of Computer and Systems Sciences
Human Computer InteractionDesign

Search outside of DiVA

GoogleGoogle Scholar
Total: 96 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 619 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf