4142434445464744 of 88
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Unleashing Animal-Computer Interaction: A Theoretical Investigation of the “I” in ACI
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2020 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Non-human animals have had a long co-existence and relationship with human culture and society, and we interact with them in a number of ways, and for various reasons. Their involvement in technology can be traced back more than half a century, initially restricted to scientific contexts, for example, for the study of animal behavior, cognition, or language learning abilities. The advancement and growing ubiquity of technology has extended their interactions with technology beyond scientific settings to other domains and everyday contexts, and for a broader set of reasons. This development is also driven by the emerging research area of animal-computer interaction (ACI), in which scholars of human-computer interaction (HCI) are starting to explore the possibilities of designing interactive technology for and with animals. This requires engagement with the difficult task of understanding this new set of actors and the types of interactions and functionality they possibly would like to have with computing. This is a challenge even when it comes to humans, but the challenge escalates when considering other animals, and presents even more challenges. Animals live different lives to us, and include a broad and diverse category of species, with different ways of experiencing and being in the world, and we have difficulty understanding each other due to these interspecies differences. The shift from human to animal interaction is far from straightforward.

This new and embryonic situation contests traditional notions of what a “user” is and can be, and how both digital technologies and other species, are being used. Consequently, it also challenges previous theoretical foundations and methods for understanding and designing user-computer interactions. The latter has received special attention, where user-centered design approaches and methods from the field of HCI and interaction design (IxD) has become a natural point of departure. As a complement, ACI needs a bolder and more creative way of progressing when it comes to building a theoretical framework to account for these new forms of interaction. There is a need to extend our thinking and the conventional ways of doing research and design, and to preserve curiosity and theoretical and methodological openness. As an alternative to many other design approaches, this thesis advocates the theoretical investigation of the “I” in ACI, aiming to extend the conventional notion of how interaction is conceptualized, a topic that has suffered from negligence. Drawing on ethnomethodological and ethnographic fieldwork – covering a maximum variation of extreme and deviant of cases – this thesis investigates the boundaries of the field and different theoretical perspectives and empirical insights, in order to increase our understanding of the emerging dynamics of multispecies-computer interactions, and also how these insights can excite the imagination and generate topics for zoocentric design and computing.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2020. , p. 152
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; No. 20-009
Keywords [en]
Animal-Computer Interaction, Multispecies Ethnography, Theory, Theoretical Pluralism, Actor-Network Theory, Ethnomethodology, Rhetorics, Kinesthetic Empathy
National Category
Computer and Information Sciences
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-180974ISBN: 978-91-7911-082-6 (print)ISBN: 978-91-7911-083-3 (electronic)OAI: oai:DiVA.org:su-180974DiVA, id: diva2:1425792
Public defence
2020-06-11, Endast online: https://stockholmuniversity.zoom.us/j/5073530222 (inte i Lilla hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista), 13:00 (English)
Opponent
Supervisors
Note

At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 5: Manuscript.

Available from: 2020-05-18 Created: 2020-04-22 Last updated: 2020-05-26Bibliographically approved
List of papers
1. Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life
Open this publication in new window or tab >>Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life
2015 (English)In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, Association for Computing Machinery (ACM), 2015, article id 64Conference paper, Published paper (Refereed)
Abstract [en]

The problem of understanding animals, e.g., what they want and what they are doing, are recurrent matters for the emerging field of animal-computer interaction (ACI). We focus on animals in the city by bridging the field with urban studies and open up for new design opportunities in terms of the possibilities of new digital technology to re-configure animal city life. We present an ethnomethodological video analysis of the negotiations and interactional work between two leashed pugs and a handler walking down a street. We unpack similarities and differences between the two species in terms of their interests and intentions in an urban environment through detailed examination of the moments in the walk when the leash is pulled taut. We show how a strained leash can result from a conflict between the dog’s attentiveness towards other dogs by smelling and looking, and the human’s urge to move along. We propose design directions supporting the dogs’ wants and needs by accessing the handler with information on the dogs’ curiosities in other dogs by visualizing the invisible scent-universe of the dogs and encourage dog-dog interaction.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2015
Keywords
Dogs, dog walking, urban design, ethnomethodology, animal-computer interaction, human-dog interaction, dogdog interaction, smelling
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-123969 (URN)10.1145/2832932.2837013 (DOI)978-1-4503-3852-3 (ISBN)
Conference
The 12th International Conference on Advances in Computer Entertainment Technology, Iskandar, Malaysia, November 16 - 19, 2015
Available from: 2015-12-09 Created: 2015-12-09 Last updated: 2020-04-22Bibliographically approved
2. Theorizing Animal–Computer Interaction as Machinations
Open this publication in new window or tab >>Theorizing Animal–Computer Interaction as Machinations
2017 (English)In: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 98, p. 135-149Article in journal (Refereed) Published
Abstract [en]

The increased involvement of animals in digital technology and user-computer research opens up for new possibilities and forms of interaction. It also suggests that the emerging field of Animal–Computer Interaction (ACI) needs to reconsider what should be counted as interaction. The most common already established forms of interaction are direct and dyadic, and limited to domesticated animals such as working dogs and pets. Drawing on an ethnography of the use of mobile proximity sensor cameras in ordinary wild boar hunting we emphasize a more complex, diffuse, and not directly observable form of interaction, which involves wild animals in a technological and naturalistic setting. Investigating human and boar activities related to the use of these cameras in the light of Actor-Network Theory (ANT) and Goffman's notion of strategic interaction reveals a gamelike interaction that is prolonged, networked and heterogeneous, in which members of each species is opposed the other in a mutual assessment acted out through a set of strategies and counter-strategies. We stress the role of theory for the field of ACI and how conceptualizations of interaction can be used to excite the imagination and be generative for design. Seeing interaction as strategies and acknowledging the existence of complex interdependencies could potentially inspire the design of more indirect and non-dyadic interactions where a priori simplifications of design challenges as either human or animal can be avoided.

Keywords
Animal–computer interaction, Actor-network theory, Strategic interaction, Ontological symmetry, Ethnography
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-136638 (URN)10.1016/j.ijhcs.2016.05.005 (DOI)000390628800012 ()
Available from: 2016-12-12 Created: 2016-12-12 Last updated: 2020-04-22Bibliographically approved
3. Plant-computer interaction, beauty and dissemination
Open this publication in new window or tab >>Plant-computer interaction, beauty and dissemination
2016 (English)In: Proceedings of the Third International Conference on Animal-Computer Interaction, Association for Computing Machinery (ACM), 2016, article id 5Conference paper, Published paper (Refereed)
Abstract [en]

We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016
Keywords
Multispecies-Computer Interaction, Nature, Trees, Plants, Dissemination, Beauty, Human-Plant Interaction
National Category
Information Systems
Research subject
Computer and Systems Sciences; Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-137485 (URN)10.1145/2995257.2995393 (DOI)978-1-4503-4758-7 (ISBN)
Conference
ACI2016: Third International Conference on Animal-Computer Interaction, Milton Keynes, United Kingdom, November 15 - 17, 2016
Available from: 2017-01-08 Created: 2017-01-08 Last updated: 2020-04-27Bibliographically approved
4. Understanding animals: A critical challenge in ACI
Open this publication in new window or tab >>Understanding animals: A critical challenge in ACI
2018 (English)In: NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Association for Computing Machinery (ACM), 2018, p. 148-160Conference paper, Published paper (Refereed)
Abstract [en]

We present a qualitative content analysis of visual-verbal social media posts, where ordinary dog owners pretend to be their canine, to identify meaningful facets in their dogs' life-worlds, e.g. pleasures of human-dog relation, dog-dog relations, food etc. We use this knowledge to inform design of "quantified pets". The study targets a general problem in Animal-Computer Interaction (ACI), i.e. to understand animals when designing "for" them, although lacking a common language. Several approaches, e.g. ethnography and participatory design, have been appropriated from HCI without exhausting the issue. We argue for a methodological creativity and pluralism by suggesting an additional approach drawing on "kinesthetic empathy". It implies to understand animals by empathizing with their bodily movements over time and decoding the realities of their life-worlds. This, and other related approaches, has inspired animal researchers to conduct more or less radical participant observations during extensive duration to understand the perspective of the other. We suggest that dog owners whom share their lives with their dogs already possess a similar understanding as these experts, and thus uphold important experiences of canine life that could be used to understand individual dogs and inspire design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2018
Keywords
Animal-Computer Interaction, Quantified Pets, Dog Blogs, Social Media, Kinesthetic Empathy, Pet Dogs
National Category
Human Computer Interaction
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-163222 (URN)10.1145/3240167.3240226 (DOI)000455775700014 ()978-1-4503-6437-9 (ISBN)
Conference
10th Nordic Conference on Human-Computer Interaction, Oslo, Norway, September 29 - October 03, 2018
Available from: 2018-12-18 Created: 2018-12-18 Last updated: 2020-05-29Bibliographically approved
5. Making Sense of Sensor Data: Unpacking Kinesthetic Human-Dog-Sensor Relations by Rhetorical Analysis
Open this publication in new window or tab >>Making Sense of Sensor Data: Unpacking Kinesthetic Human-Dog-Sensor Relations by Rhetorical Analysis
(English)Manuscript (preprint) (Other academic)
National Category
Computer and Information Sciences
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-180942 (URN)
Available from: 2020-04-22 Created: 2020-04-22 Last updated: 2020-04-22Bibliographically approved

Open Access in DiVA

Unleashing Animal-Computer Interaction(3754 kB)12 downloads
File information
File name FULLTEXT03.pdfFile size 3754 kBChecksum SHA-512
edd98efebfd4eedee991d9535ef6f698664d9e78f766332171a0abfd5ede6c0e283d09a7bc9dfa7760aae6fd6eee927458f916270cc34d8860fcc376f1ccfb7b
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Aspling, Fredrik
By organisation
Department of Computer and Systems Sciences
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 12 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 63 hits
4142434445464744 of 88
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf