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Context-dependent software solutions to handle video synchronization and delay in collaborative live mobile video production
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
2014 (Engelska)Ingår i: Personal and Ubiquitous Computing, ISSN 1617-4909, E-ISSN 1617-4917, Vol. 18, nr 3, s. 709-721Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The advent of modern mobile phones, 3G networks, and live video streaming has made it possible to broadcast live video from mobile devices. This is now giving rise to a new class of applications which enable mobile collaborative live video production, in which groups of amateurs work together to provide a rich broadcast of events. We focus on new and expected synchronization problems that arise in these more complex systems when broadcasting live events because of the delays that often occur in streaming over internet and mobile networks. The problem has been investigated by acquiring initial user feedback, as well as conducting technical delay measurements of two examples of such systems and relating them to existing literature. We identified two types of technical problems which affect the mixing of the streams, namely the difference in delay in multiple streams, a.k.a. asynchrony among streams, and the delay between the event itself and its presentation in the mixer. These problems affect the mixing in various ways depending on whether or not the director has visual access to the unmediated event. This knowledge has then been used to inform the conceptualization of identifiable ways of handling delays and synchronization. We suggest the introduction of a software feature providing context-dependent delay, in which these requirements can be balanced differently to fit specific contexts of use. We specifically address the different types of mixing which occurs when the director, or mixer, only has access to the topic through the mobile media (“out of view”), as well as mixing in a context in which the topic also is physically present (“in-view”) in front of the mixer.

Ort, förlag, år, upplaga, sidor
2014. Vol. 18, nr 3, s. 709-721
Nyckelord [en]
Webcasting, Live video, Synchronization, Asynchrony delay, Mixing, Collaboration
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Forskningsämne
data- och systemvetenskap
Identifikatorer
URN: urn:nbn:se:su:diva-97718DOI: 10.1007/s00779-013-0701-zISI: 000331801500020OAI: oai:DiVA.org:su-97718DiVA, id: diva2:679948
Tillgänglig från: 2013-12-17 Skapad: 2013-12-17 Senast uppdaterad: 2018-01-11Bibliografiskt granskad
Ingår i avhandling
1. Live Mobile Video Interaction: Inventing and investigating technology, formats and applications
Öppna denna publikation i ny flik eller fönster >>Live Mobile Video Interaction: Inventing and investigating technology, formats and applications
2015 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

The convergence of inexpensive video-enabled mobile phones, high-speed mobile data networks and ubiquitous sensing devices opens up a new design space called “live mobile video interaction”. It gives rise to a new genre of applications concerning live mobile video production, which can be seen as an instance of the said space. In this work we are particularly interested to explore potential technical challenges and opportunities presented by “live mobile video interaction”. We started our investigation by studying two existing prototypes from the said genre i.e. the Instant Broadcasting System (IBS) and the Mobile Vision Mixer (MVM). We studied their applicability for amateur users of collaborative mobile video production tools and the problems caused by inherent communication delays in the Internet. We acquired initial user feedback and conducted technical tests on Instant Broadcasting System (IBS) and Mobile Vision Mixer (MVM). Our results indicate that lack of synchronisation among video streams causes problems for directors in such systems that were not present in professional systems. We also identified two distinct video production modes depending on visual access of the director to the event that is being filmed. Based on our study we proposed technical design suggestions and indications on how to solve the synchronisation problems in respective mixing modes. We also proposed an algorithm for frame-rate exclusive synchronisation management of live streams in a collaborative mobile production environment. We further probed the design space using the research through design method, which resulted in a fully functional prototype system called “Livenature” that would incite an emotional connection that exists between people and the places they cherish. Further investigation of Livenature allowed us to produce detailed studies about experiential and technical aspects of the system, thus revealing phenomenological and technical dimensions of the design space.

Ort, förlag, år, upplaga, sidor
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2015
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 16-001
Nyckelord
human computer interaction, liveness, live, ambient video, mobile webcasting
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Data- och informationsvetenskap
Forskningsämne
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-124317 (URN)978-91-7649-324-3 (ISBN)
Disputation
2016-02-04, Lilla hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (Engelska)
Opponent
Handledare
Tillgänglig från: 2016-01-12 Skapad: 2015-12-17 Senast uppdaterad: 2020-03-24Bibliografiskt granskad

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Av författaren/redaktören
Mughal, Mudassar AhmedJuhlin, Oskar
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Institutionen för data- och systemvetenskap
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Personal and Ubiquitous Computing
Systemvetenskap, informationssystem och informatik

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