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Experiencing Liveness of a Cherished Place in the Home
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.ORCID-id: 0000-0002-6484-3678
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
2015 (Engelska)Ingår i: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Association for Computing Machinery (ACM), 2015, s. 3-12Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Liveness, as discussed in HCI and in media studies, focuses on an intriguing and beloved experiential quality that can influence new forms of video applications. We suggest a shift from accounts of liveness in "events" to liveness in ambient media for home décor by designing a system called TransLive that exploits the "magic" of mediatizing the "now" at a distant and cherished place. We present an interview study including four families, who experienced the system for two weeks each in a concept apartment setting. It shows how immediacy and unpredictability provide compelling experiences. Authenticity and engagement, which are previously considered as inherent qualities in live media, instead occur in the context of use. Finally, the experience of transcendence triggered by slow and continuous video streams open up a new design space of liveness. Thus, not only do we take inspiration from liveness theory, but we also need to redefine it.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2015. s. 3-12
Nyckelord [en]
Liveness, mobile webcasting, ambient media, design, home
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
data- och systemvetenskap
Identifikatorer
URN: urn:nbn:se:su:diva-124243DOI: 10.1145/2745197.2745198ISBN: 978-1-4503-3526-3 (digital)OAI: oai:DiVA.org:su-124243DiVA, id: diva2:882894
Konferens
The ACM International Conference on Interactive Experiences for TV and Online Video (TVX'15), Brussels, Belgium, June 03 - 05, 2015
Tillgänglig från: 2015-12-16 Skapad: 2015-12-16 Senast uppdaterad: 2019-12-12Bibliografiskt granskad
Ingår i avhandling
1. Live Mobile Video Interaction: Inventing and investigating technology, formats and applications
Öppna denna publikation i ny flik eller fönster >>Live Mobile Video Interaction: Inventing and investigating technology, formats and applications
2015 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

The convergence of inexpensive video-enabled mobile phones, high-speed mobile data networks and ubiquitous sensing devices opens up a new design space called “live mobile video interaction”. It gives rise to a new genre of applications concerning live mobile video production, which can be seen as an instance of the said space. In this work we are particularly interested to explore potential technical challenges and opportunities presented by “live mobile video interaction”. We started our investigation by studying two existing prototypes from the said genre i.e. the Instant Broadcasting System (IBS) and the Mobile Vision Mixer (MVM). We studied their applicability for amateur users of collaborative mobile video production tools and the problems caused by inherent communication delays in the Internet. We acquired initial user feedback and conducted technical tests on Instant Broadcasting System (IBS) and Mobile Vision Mixer (MVM). Our results indicate that lack of synchronisation among video streams causes problems for directors in such systems that were not present in professional systems. We also identified two distinct video production modes depending on visual access of the director to the event that is being filmed. Based on our study we proposed technical design suggestions and indications on how to solve the synchronisation problems in respective mixing modes. We also proposed an algorithm for frame-rate exclusive synchronisation management of live streams in a collaborative mobile production environment. We further probed the design space using the research through design method, which resulted in a fully functional prototype system called “Livenature” that would incite an emotional connection that exists between people and the places they cherish. Further investigation of Livenature allowed us to produce detailed studies about experiential and technical aspects of the system, thus revealing phenomenological and technical dimensions of the design space.

Ort, förlag, år, upplaga, sidor
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2015
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 16-001
Nyckelord
human computer interaction, liveness, live, ambient video, mobile webcasting
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Data- och informationsvetenskap
Forskningsämne
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-124317 (URN)978-91-7649-324-3 (ISBN)
Disputation
2016-02-04, Lilla hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (Engelska)
Opponent
Handledare
Tillgänglig från: 2016-01-12 Skapad: 2015-12-17 Senast uppdaterad: 2020-03-24Bibliografiskt granskad
2. Crafting Movement: Moving Image Collections for Interaction Design
Öppna denna publikation i ny flik eller fönster >>Crafting Movement: Moving Image Collections for Interaction Design
2018 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Computer Interaction (HCI). Motivated by the increasing number of videos, films, and animations produced in the field, the thesis recognizes moving image making as a designerly way of inquiry across research and practice, and argues for the importance of moving image as a research topic in interaction design. 

The first contribution of this thesis is the conceptualization of the moving image design space. The growing body of moving images, varying in forms and purposes, can be held together to establish a foundation of knowledge that informs and generates new research and practice. We identify four collections of existing works and their different roles, namely moving image as design technique, design element, design exhibit, and design promotion. The second contribution is the manifestation of moving image making through concrete design studies. These exemplars empirically demonstrate how they investigate, enrich, and challenge the four established collections, and ultimately expand the moving image design space. 

These contributions not only provide new knowledge on moving images for better understanding their various roles in interaction design and making works that respond to emerging design opportunities, but also foreground the discussion on the mediation aspect of moving image in HCI.

Ort, förlag, år, upplaga, sidor
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2018
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 17-009
Nyckelord
Human-Computer Interaction, Interaction Design, Moving Image, Film, Video, Animation, Design Mediation
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Design
Forskningsämne
data- och systemvetenskap
Identifikatorer
urn:nbn:se:su:diva-149478 (URN)978-91-7797-067-5 (ISBN)978-91-7797-068-2 (ISBN)
Disputation
2018-01-19, Lilla Hörsalen, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (Engelska)
Opponent
Handledare
Anmärkning

At the time of the doctoral defense, the following paper was unpublished and had a status as follows: Paper 7: Manuscript.

Tillgänglig från: 2017-12-27 Skapad: 2017-12-03 Senast uppdaterad: 2020-04-29Bibliografiskt granskad

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