Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility
2016 (English)In: Entertainment Computing - ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings / [ed] Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang, 2016, 217-222 p.Conference paper (Refereed)
Game Accessibility (GA) has been brought to the front of the video game landscape thanks to a recent but major change in the US law called the Communications and Video Accessibility Act; GA is now a legal obligation for game developers in the US. However, there is a gap between legislation and practice of GA. This study is based upon a previous tentative curriculum framework (TCF) for GA. The questions are: What are the opinions among educators and game developers regarding the TCF? How could the TCF be redesigned? To answer the questions, the TCF was surveyed with practitioners and researchers in the GA community. This paper presents an evaluation and redesign of the TCF, divided into different categories, depending on the students’ profiles, scopes and skills. Furthermore, how the curriculum content can be created and shared is also discussed, as well as future work.
Place, publisher, year, edition, pages
2016. 217-222 p.
Lecture Notes in Computer Science, ISSN 0302-9743 ; 9926
Game Accessibility, Game Education, Curriculum Framework
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-135415DOI: 10.1007/978-3-319-46100-7_20ISBN: 978-3-319-46099-4 (print)ISBN: 978-3-319-46100-7 (print)OAI: oai:DiVA.org:su-135415DiVA: diva2:1045199
15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016