IP-Please, design and development of an educational game on IT-security
2016 (English)Conference paper (Refereed)
Game-based learning is a research field with rich discussions on the use of games in educational contexts. Many of the educational games that exist today focus on subjects such as Language learning, Mathematics and History, and fewer on subjects in Computer Science and IT-security. Dissemination of information about IT-security is important in today's digital society not at least in the industry. As an example many firewalls today are misconfigured leading to decreased security at the same time as it is hard to motivate students or employees to read long detailed and tedious PDF-files with security information. Might things like firewall configuration instead be learnt by an educational game and how to design a learning game that could be used in university courses on IT-security? This study was conducted as a Development and evaluation focused design science, a branch of Design science where the emphasis mainly is on the development of an artefact and the evaluation of the artefact is done by a chosen research strategy. For this game prototype the evaluation of the prototype was done through a survey filled in by a test group of students following a programme on Digital game construction. None of the students have taken any university courses on IT-security. Evaluation results show that the developed artefact IP Please, was not complete but works fairly well in its educational purpose, and that it has good potential for use in education at university level. Respondents were in general positive to the learning content and that their perception was that they had learnt useful facts about firewalls, ports, IP-addresses and how to configure firewalls. On the other hand they had quite a negative attitude towards the absence of narration and the lack of an engaging backstory. Furthermore there were complaints about the graphical user interface and poor usability without any considerations about accessibility. The homogenous test group with students from a game construction programme only might be a bit biased with a generally positive attitude to gaming and learning games combined with high demands for gameplay and graphic design.
Place, publisher, year, edition, pages
Academic Conferences Publishing, 2016.
Game-based learning, Educational games, Computer security games, Firewalls, Design science
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-135429ISBN: 978‐1‐911218‐09‐8OAI: oai:DiVA.org:su-135429DiVA: diva2:1045213
The 10th European Conference on Games Based Learning (ECGBL), Paisley, United Kingdom, 6th to 7th October 2016