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BODYSTORMING FOR MOVEMENT-BASED INTERACTION DESIGN
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2016 (English)In: Human Technology, ISSN 1795-6889, E-ISSN 1795-6889, Vol. 12, no 2, 193-251 p.Article in journal (Refereed) Published
Abstract [en]

After a decade of movement-based interaction in human–computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied experiences in ways that can inform the design process. To address this challenge, this article appropriates bodystorming, an embodied ideation method for movement-based interaction design. The proposed method allows for early consideration of the physical, collocated, and social aspects of a designed activity as illustrated with two explorative workshops in different application domains: interactive body games and interactive performances. Using a qualitative methods approach, we used video material from the workshops, feedback from participants, and our own experience as participants and facilitators to outline important characteristics of the bodystorming method in the domain of movement-based interaction. The proposed method is compared with previous ones and application implications are discussed.

Place, publisher, year, edition, pages
2016. Vol. 12, no 2, 193-251 p.
Keyword [en]
movement-based interaction, design methods, embodied interaction, bodystorming, ideation methods, play
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-136615DOI: 10.17011/ht/urn.201611174655OAI: oai:DiVA.org:su-136615DiVA: diva2:1055497
Available from: 2016-12-12 Created: 2016-12-12 Last updated: 2016-12-19Bibliographically approved

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Rostami, Asreen
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Citation style
  • apa
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