2016 (English)In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2016, 6014-6027 p.Conference paper (Refereed)
Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and spatial settings as design resources in the sketching. Embodied sketching is also based on harnessing play and playfulness as the principal way to elicit creative physical engagement. We present three different ways to implement and use embodied sketching in the application domain of co-located social play. These include bodystorming of ideas, co-designing with users, and sensitizing designers. The latter helps to uncover and articulate significant, as well as novel embodied experiences, whilst the first two are useful for developing a better understanding of possible design resources.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016. 6014-6027 p.
Ideation, Bodystorming, Embodied Sketching, Embodied Interaction, Design Methods, Sensitizing, Somaesthetics
Research subject Man-Machine-Interaction (MMI)
IdentifiersURN: urn:nbn:se:su:diva-136618DOI: 10.1145/2858036.2858486ISBN: 978-1-4503-3362-7OAI: oai:DiVA.org:su-136618DiVA: diva2:1055500
2016 CHI Conference on Human Factors in Computing Systems, Santa Clara, California, USA, May 07 - 12, 2016