Design Fiction for Mixed-Reality PerformancesShow others and affiliations
2017 (English)In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2017, p. 498-505Conference paper, Published paper (Refereed)
Abstract [en]
Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the variety of roles in the creative team often entailing technology designers, artists, directors, producers, set-designers and performers. In this multidisciplinary, one-day workshop, we seek to bring together HCI scholars, designers, artists, and curators to explore the potential provided by Design Fiction as a method to generate ideas for Mixed-Reality Performance (MRP) through various archetypes including scripts, programs, and posters. By drawing attention to novel interactive technologies, such as bio-sensors and environmental IoT, we seek to generate design fiction scenarios capturing the aesthetic and interactive potential for mixed-reality performances, as well as the challenges to gain access to audience members' data -- i.e. physiological states, daily routines, conversations, etc.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2017. p. 498-505
Keywords [en]
Mixed-Reality Performance, Design Fiction, Audience Participation, Bio-sensors, Internet of Things (IoT)
National Category
Information Systems
Research subject
Information Society
Identifiers
URN: urn:nbn:se:su:diva-144900DOI: 10.1145/3027063.3027080ISBN: 978-1-4503-4656-6 (electronic)OAI: oai:DiVA.org:su-144900DiVA, id: diva2:1117547
Conference
2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA, May 06 - 11, 2017
2017-06-292017-06-292022-03-07Bibliographically approved