Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Prosocial behavior in an online game community: an ethnographic study
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2017 (English)In: Proceedings of the 12th International Conference on the Foundations of Digital Games, Association for Computing Machinery (ACM), 2017, 15Conference paper, Published paper (Refereed)
Abstract [en]

We report an ethnographic study of prosocial behavior inconnection to League of Legends, one of the most popular games in the world. In this game community, the game developer, Riot Games, implemented a system that allowed players to volunteer their time to identify unacceptable player behaviors and punish players associated with these behaviors. With the prosocial goal of improving the community and promoting sportsmanship with in the competitive culture, a small portion of players worked diligently in the system with little reward. In this paper, we use interviews and analysis of forum discussions to examine how players themselves explain their participation in the system situated in the game culture of League of Legends. We show a myriad of social and technical factors that facilitated or hindered players' prosocial behavior. We discuss how our findings might provide generalizable insights for player engagement and community-building in online games.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2017. 15
National Category
Other Computer and Information Science
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-148235DOI: 10.1145/3102071.3102078ISBN: 978-1-4503-5319-9 (electronic)OAI: oai:DiVA.org:su-148235DiVA: diva2:1150490
Conference
12th International Conference on the Foundations of Digital Games, Hyannis, Massachusetts, August 14 - 17, 2017
Available from: 2017-10-19 Created: 2017-10-19 Last updated: 2017-10-27Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full text

Search in DiVA

By author/editor
Verhagen, Harko
By organisation
Department of Computer and Systems Sciences
Other Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 4 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf