Performing with Technology
2017 (English)In: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM), 2017, p. 721-723Conference paper, Published paper (Refereed)
Abstract [en]
This research explores the use of technology in Mixed-Reality Performance, and how novel interactive technologies (VR, IoT, Bio-Data) can be used in designing such performances. Additionally, I explore the potential of these technologies to increase audience' interaction with the performance. The studies presented in this paper are still under development and mainly focus on three novel technologies within performances; Virtual Reality, Bio-Data and environmental IoT.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2017. p. 721-723
Keywords [en]
Mixed Reality Performance, Immersion, Virtual Reality, VR, Bio-Sensing, Audience Engagement, Bodily Tracking, Biodata
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-149431DOI: 10.1145/3024969.3025043ISI: 000463000800096ISBN: 978-1-4503-4676-4 (electronic)OAI: oai:DiVA.org:su-149431DiVA, id: diva2:1161599
Conference
Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, Yokohama, Japan, March 20 - 23, 2017
2017-11-302017-11-302022-03-07Bibliographically approved