This session will present recent advances in virtual reality therapy for mental disorders. Many of these advances are a result of a boom in personal consumer electronics. We will discuss both stationary (Virtually Better, Oculus Rift) and mobile (Samsung Gear) systems along with new stimuli and capture techniques. Together, these advances improve the efficacy and availability of high tech solutions to previous obstacles in the delivery of cognitive behavioral therapy. The first presentation will present data on the relative efficacy of enhanced (360 3D HD film) virtual reality exposure therapy (VRET) to standard VRET (animated stimuli). The second presentation will discuss the development and efficacy of gamified VRET for spider phobia compared to traditional exposure therapy along with 12-month follow-up data. The third presentation will describe combining in vivo behavioral observations to enhance in virtuo exposure. The fourth presentation will describe VR systems as a potential adjunct to treatment of stress-related disorders. The final presentation will show the relative efficacy of in vivo and in virtual exposure for social anxiety disorder. Finally, the discussant who has decades of experience in the field of VRET will cover implications and future directions in the field of VR in the treatment of mental disorders.