Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Cross-objects user interfaces for video interaction in virtual reality museum context
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Show others and affiliations
Number of Authors: 52018 (English)In: Multimedia tools and applications, ISSN 1380-7501, E-ISSN 1573-7721, Vol. 77, no 21, p. 29013-29041Article in journal (Refereed) Published
Abstract [en]

Museums are good places for learning and nowadays many museums are integrating digital media such as video and increasingly moving towards using virtual reality. In the physical world people used to seek information from object surfaces e.g. posters on the wall and this has been used as a metaphor in the virtual reality museum: numerous videos were inhabited within virtual objects and shaped cross-objects user interfaces (COUIs). However, how such interfaces perform for video interactions still needs more investigations. In this study we implemented and investigated COUIs in comparison with the conventional card-style user interfaces and the plain virtual reality user interfaces in the virtual reality museum. The results reported no significant differences in the perceived usability or learning experience between these user interfaces, except the COUIs had a lower level of satisfaction than the card-style user interfaces. However, the COUIs showed greater efficiency with shorter eye fixation durations and higher saccade frequencies, and within these COUIs instances, namely the fully-detached, semi-attached, and fully-attached COUIs, the fully-attached instance was closest to the form of interacting with physical object surfaces and it reported highest efficiency as well. Rationales behind these results and implications generalising for the future design of COUIs, are discussed.

Place, publisher, year, edition, pages
2018. Vol. 77, no 21, p. 29013-29041
Keywords [en]
Cross-objects user interfaces, Video interaction, Virtual reality museum, Museum learning experience, Perceived usability
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:su:diva-162123DOI: 10.1007/s11042-018-6091-5ISI: 000446601500052OAI: oai:DiVA.org:su-162123DiVA, id: diva2:1263072
Available from: 2018-11-14 Created: 2018-11-14 Last updated: 2019-01-21Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full texthttps://link.springer.com/article/10.1007/s11042-018-6091-5

Search in DiVA

By author/editor
Hansen, Preben
By organisation
Department of Computer and Systems Sciences
In the same journal
Multimedia tools and applications
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 37 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf