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Digital Games and Simulations for Learning
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2018 (English)In: Games and Education: Designs in and for Learning / [ed] Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, Staffan Selander, Brill Academic Publishers, 2018, p. 17-27Chapter in book (Refereed)
Abstract [en]

Digital games and simulations for learning are not new phenomena. However, with the advancements in technology, they have gathered increasing interest over recent years. With digital ubiquity, games and simulations offer a compelling case for use in schools. As such, it is useful to understand the value and issues related to the use of digital games and simulations for learning as well as to develop a new frame for thinking on how to design learning in educational settings, harnessing the affordances of technology through the effective use of digital games and simulations.

Place, publisher, year, edition, pages
Brill Academic Publishers, 2018. p. 17-27
Series
Gaming Ecologies and Pedagogies Series, ISSN 25899880 ; 2
Keywords [en]
Game design, Designs in learning, Designs for learning, Scenario pedagogy
National Category
Other Computer and Information Science
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-162335DOI: 10.1163/9789004388826_002ISBN: 978-90-04-38882-6 (print)OAI: oai:DiVA.org:su-162335DiVA, id: diva2:1265688
Available from: 2018-11-26 Created: 2018-11-26 Last updated: 2019-01-10Bibliographically approved

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