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Gamification and virtual reality in the treatment of phobias and fear of public speaking
Stockholm University, Faculty of Social Sciences, Department of Psychology, Clinical psychology.
2019 (English)Conference paper, Oral presentation only (Other academic)
Abstract [en]

The development and use of immersive/XR technologies in healthcare is growing fast throughout the world. With the domain still in its infancy, the potential for creating innovative contents & apps is boundless, and the domain is thus ripe for innovative R&D and lucrative business, especially for start-ups.

Place, publisher, year, edition, pages
2019.
Keywords [en]
XR technologies, healthcare, gamification, virtual reality, treatment of phobias, fear of public speaking
National Category
Psychology
Research subject
Psychology
Identifiers
URN: urn:nbn:se:su:diva-177840OAI: oai:DiVA.org:su-177840DiVA, id: diva2:1383743
Conference
XR for Healthcare. Symposia conducted at the Stereopsia conference, Brussels, Belgium, 11-13 December, 2019
Available from: 2020-01-08 Created: 2020-01-08 Last updated: 2020-01-10Bibliographically approved

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