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Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline
Stockholm University, Faculty of Humanities, Department of Journalism, Media and Communication (JMK).
2003 (English)In: Level Up Conference Proceedings, 2003Conference paper (Other academic)
Abstract [en]

“Authenticity” is an issue central to Steven Spielberg in his re-creations of World War II. But while the films are (hyper)realistic also in their representation of death, this is not the case in the videogames. Does this suggest anything about contemporary society’s view of killing, dying and death? In my paper I study death and ethics in Saving Private Ryan, the TV series Band of Brothers, and the video game Medal of Honor: Frontline (2002), all sharing the same topic: the Allied invasion of Normandy during World War II. The differences indicate an ambiguity in the notion of authenticity as well as different strategies of handling ethical questions.

Place, publisher, year, edition, pages
Keyword [en]
Death, ethics, authenticity, remediation film-videogame
National Category
Media and Communications
URN: urn:nbn:se:su:diva-16843OAI: diva2:183363
Available on PDF from DiGRA Digital Library (see URL)Available from: 2008-12-29 Created: 2008-12-29Bibliographically approved

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Kingsepp, Eva
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Department of Journalism, Media and Communication (JMK)
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