Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Designing for Programming as Joint Performances among Groups of Children
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2006 In: Interacting with computers, ISSN 0953-5438, Vol. 18, no 5, 1012-1031 p.Article in journal (Refereed) Published
Place, publisher, year, edition, pages
2006. Vol. 18, no 5, 1012-1031 p.
Identifiers
URN: urn:nbn:se:su:diva-24159OAI: oai:DiVA.org:su-24159DiVA: diva2:196903
Note
Part of urn:nbn:se:su:diva-6706Available from: 2007-03-01 Created: 2007-03-01Bibliographically approved
In thesis
1. Let's Make a Digital Patchwork: Designing for Childrens Creative Play with Programming Materials
Open this publication in new window or tab >>Let's Make a Digital Patchwork: Designing for Childrens Creative Play with Programming Materials
2007 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials.

Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface.

The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2007. 68 p.
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 07:001
Keyword
children's programming, interaction design, tangible interaction, human-computer interaction, tangible programming
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-6706 (URN)91-7155-390-8 (ISBN)
Public defence
2007-03-23, sal D, Forum, Isafjordsgatan 39, Kista, 12:00
Opponent
Supervisors
Available from: 2007-03-01 Created: 2007-03-01 Last updated: 2013-12-10Bibliographically approved

Open Access in DiVA

No full text

By organisation
Department of Computer and Systems Sciences

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 38 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf