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On the edge of reality: Reality fiction in "Sanningen om Marika"
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2009 (English)In: Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of DiGRA 2009, 2009Conference paper (Refereed)
Abstract [en]

The Alternate Reality Game genre inspires a mode of play in which the participants choose to act as if the game world was real. Jane McGonigal has argued that one of the most attractive features of an ARG is the ‘Pinnochio’ effect: at the same time that the players deeply long to believe in them, it is in reality impossible to believe in them for real. In this article, we study “Sanningen om Marika”, a game production where fact and fiction was blurred in a way that made some participants believe that the production was reality rather than fiction, whereas other participants found the production deeply engaging. We discuss the different participant interpretations of the production and how it affected the players´ mode of engagement. We also outline some of the design choices that caused the effect.

Place, publisher, year, edition, pages
Keyword [en]
Alternate Reality Game, Role-Play, Study, Reality Fiction, Pervasive Game
National Category
Media and Communications
URN: urn:nbn:se:su:diva-33493OAI: diva2:283164
DIGRA, 1st September - Friday 4th September, 2009, Brunel University, West London, U.K.
Available from: 2009-12-23 Created: 2009-12-23 Last updated: 2012-03-26Bibliographically approved

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Waern, Annika
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