Patcher: A Tangible Game for Making Ecology Simulations in Museum Setting
2007 (English)In: Tangible Play: Research and Design for Tangible and Tabletop Games, 2007, 25-28 p.Conference paper (Other academic)
We present a tangible game for collaborative construction of ecological simulations. The system has been designed for and evaluated in the context of school classes visiting the Nature in Sweden exhibition at the Museum of Natural History in Stockholm. Based on card-based interaction using RFID-technology, the system affords discussion and collaborative play, leading to animated simulations displayed on a large screen. We discuss how technologies like this afford playful learning experience, especially in collaborative activities such as field trips to a museum.
Place, publisher, year, edition, pages
2007. 25-28 p.
Computer Science Information Systems
IdentifiersURN: urn:nbn:se:su:diva-37863OAI: oai:DiVA.org:su-37863DiVA: diva2:305352
Workshop at the Intelligent User Interfaces Conference,January 28, 2007, Honolulu, Hawaii, USA