The Game Genre Factor in Computer Games Based Learning
2006 (English)In: Proceedings of CGAMES 2006, 8:th International Conference on Computer Games, AI and Mobile Systems, 24-27 July 2006, Louisville, Kentucky, USA, 2006Conference paper (Refereed)
As the usage of commercial, off-the-shelf computer games as teaching tools are being discussed and empirically studied, the varying properties of different game genres is an important factor that should be taken into account. The possible impact on study results that may be inherent from game genres as such is an issue that needs to be studied in order to assess the potential of using commercial games in a learning situation. To obtain more information on the impact of game genre on a learning environment, an interview study was conducted. Students undertaking their 10:th and 11:th year of study as part of a test project using commercial off-the-shelf computer games of their own choosing as the main teaching tool, were interviewed about their favourite game genres. This was correlated with their study results in the subject of English (as a second language), for students favouring FPS (First Person Shooter) games versus MMORPG:s (Massively Multiplayer On-line Role-Playing Games). Results show that students with MMORPG:s as their favourite game genre (with or without other genres in conjunction) received a higher average number of yearly grades in English (as a second language) than students with FPS games as their favourite game genre.
Place, publisher, year, edition, pages
IdentifiersURN: urn:nbn:se:su:diva-37992ISBN: 0-9549016-1-4OAI: oai:DiVA.org:su-37992DiVA: diva2:305567