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Thrills of the Third Reich: Contemporary popular culture approaches to Nazi Germany
Stockholm University, Faculty of Humanities, Department of Journalism, Media and Communication (JMK).
2007 (English)In: Paper presented at the annual meeting of the International Communication Association, TBA, San Francisco, CA, May 23, 2007, 2007Conference paper (Refereed)
Abstract [en]

In this paper I look at visual representations of World War II, compare them to interviews with what I call “Third Reich enthusiasts” and examine how the media texts and images function in creating a contemporary image of the historical events. WWII games cooperate, in their own way, in the maintenance of our collective memory. Nevertheless, in these games historical facts are not considered as important as excitement, heroes, villains (the dichotomy good/evil), and gothic surroundings. Thus, although claiming historical settings and narratives, they are rather reshaping WWII as a stereotypical event with more connections to popular films than to history in it self.

Place, publisher, year, edition, pages
Keyword [en]
Digital (computer, video) games, FPS, Immersion, History, Representation, Nazi Germany
National Category
Media and Communications
Research subject
Communication Studies
URN: urn:nbn:se:su:diva-39011OAI: diva2:317958
The 57th Annual ICA Conference, San Francisco, CA, USA, 24–28 May 2007
Available from: 2010-05-05 Created: 2010-05-05 Last updated: 2011-07-08Bibliographically approved

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Kingsepp, Eva
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