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And Justice for All- the 10 commandments of Online Games- and the some…
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2010 (English)Conference paper, Published paper (Other academic)
Abstract [en]
As part of our research project on the social aspects of gaming and more in particular the structuring of behavior in online multiplayer games using norms and rules, we present an overview of the type of rules used by clans and guilds in both MMOGs and FPS games. Not surprisingly, both genre and player motivation play a role in the selection and creation of rules. We also note that one of the types of behavior addressed in many rules, griefing, needs a more sophisticated analysis than used in previous game research. We conclude by presenting a set of “game commandments” that summarize the rule sets analyzed.
Place, publisher, year, edition, pages
2010.
Keyword [en]
Clans, Guilds, Rules, MMOGs, FPS
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-51851OAI: oai:DiVA.org:su-51851DiVA: diva2:386321
Available from: 2011-01-12 Created: 2011-01-12

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