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Games as Activity: Correcting the Digital Fallacy
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2010 (English)In: 2nd conference on video gaming and the future of interactive entertainment, 2010Conference paper (Other academic)
Abstract [en]
Game studies would benefit from acknowledging that digital games should be studied as a special case of games rather than the other way around. Digital games research tends to look at games as fixed structures or media, largely ignoring the role of the player. Conversely, play and player studies tend to ignore the role of design. We argue that in order to uncover the relationship between game design, game activity and game experience we need to put the game activity in central focus. If games are approached from this perspective, we should study them simultaneously as consciously designed and socially enacted.
Place, publisher, year, edition, pages
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
URN: urn:nbn:se:su:diva-51911OAI: diva2:386379
Available from: 2011-01-12 Created: 2011-01-12

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ReferencesLink to record
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