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I'm in love with someone who doesn't even exist! Bleed in the context of a computer game
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2010 (English)In: Nordic DIGRA conference, 2010Conference paper, Published paper (Other academic)
Abstract [en]
It is not unusual for computer games to include romance, but most games treat romance as a narrative theme rather than as an integrated part of gameplay. In this article I investigate the gameplay experience in the game Dragon Age, a single-player game that allows players to actively engage in romance. Based on an investigation of blog and community comments, we argue that this sometimes will create an experience that is similar to the “bleed” effect in non-computerised role-play, and that the player to some extent shares emotions with his or her character.
Place, publisher, year, edition, pages
2010.
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-51922OAI: oai:DiVA.org:su-51922DiVA: diva2:386388
Available from: 2011-01-12 Created: 2011-01-12

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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Language
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