Change search
ReferencesLink to record
Permanent link

Direct link
I'm in love with someone who doesn't even exist! Bleed in the context of a computer game
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2010 (English)In: Nordic DIGRA conference, 2010Conference paper (Other academic)
Abstract [en]
It is not unusual for computer games to include romance, but most games treat romance as a narrative theme rather than as an integrated part of gameplay. In this article I investigate the gameplay experience in the game Dragon Age, a single-player game that allows players to actively engage in romance. Based on an investigation of blog and community comments, we argue that this sometimes will create an experience that is similar to the “bleed” effect in non-computerised role-play, and that the player to some extent shares emotions with his or her character.
Place, publisher, year, edition, pages
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
URN: urn:nbn:se:su:diva-51922OAI: diva2:386388
Available from: 2011-01-12 Created: 2011-01-12

Open Access in DiVA

No full text

By organisation
Department of Computer and Systems Sciences
Information Science

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 17 hits
ReferencesLink to record
Permanent link

Direct link