Metaphors of Experience and Self in Interactive Systems
2010 (English)In: Proceedings of Virtual Reality International Conference (VRIC 2010), 7-9 April 2010, Laval, France / [ed] RICHIR Simon, SHIRAI Akihiko, 2010Conference paper (Other academic)
The discussion is focused on the experience of selfhood in current interactive formats. The self, it is proposed, evolves from reflection within media forms such as textual narratives and image depictions and as such is a historical construction that changes as new media evolve. Terminology that is used to described communication with interactive systems, in particular Weiner’s notion of the ‘cyborg’ and Arseth’s notion of game-based ‘ergodic literature’ are discussed as is the idea of the multiple game playing self. Artificial intelligence is also briefly discussed.
Place, publisher, year, edition, pages
new media; game; metaphors
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-51950OAI: oai:DiVA.org:su-51950DiVA: diva2:386432
Virtual Reality International Conference (VRIC 2010)