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Metaphors of Experience and Self in Interactive Systems
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2010 (English)In: Proceedings of Virtual Reality International Conference (VRIC 2010), 7-9 April 2010, Laval, France / [ed] RICHIR Simon, SHIRAI Akihiko, 2010Conference paper (Other academic)
Abstract [en]

The discussion is focused on the experience of selfhood in current interactive formats. The self, it is proposed, evolves from reflection within media forms such as textual narratives and image depictions and as such is a historical construction that changes as new media evolve. Terminology that is used to described communication with interactive systems, in particular Weiner’s notion of the ‘cyborg’ and Arseth’s notion of game-based ‘ergodic literature’ are discussed as is the idea of the multiple game playing self. Artificial intelligence is also briefly discussed.

Place, publisher, year, edition, pages
Keyword [en]
new media; game; metaphors
National Category
Information Science
Research subject
Computer and Systems Sciences
URN: urn:nbn:se:su:diva-51950OAI: diva2:386432
Virtual Reality International Conference (VRIC 2010)
Available from: 2011-01-12 Created: 2011-01-12 Last updated: 2011-06-23Bibliographically approved

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Danylak, Roman
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