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Studying the elusive experience of pervasive games
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2011 (English)In: Simulation & gaming : an international journal of theory, ISSN 1046-8781Article in journal (Refereed) Accepted
Abstract [en]

Studying pervasive games is inherently difficult, and different from studying computer or board games. They cannot be studied as play-tests or use-cases: they must be staged under very realistic settings. This article builds upon the experiences of staging and studying a dozen pervasive games and other playful pervasive technology prototypes. We discuss the challenges and customary pitfalls, of evaluating pervasive games in general and the player experience specifically, and chart methods that have proven useful in previous research. The aim is to provide insight into the qualitative research practise of pervasive games, providing a situated methodology of what we have found to be valuable – and what as a waste of time – in evaluating and researching pervasive play.

Place, publisher, year, edition, pages
Frans Mäyrä , 2011.
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
URN: urn:nbn:se:su:diva-54463OAI: diva2:394505
Available from: 2011-02-02 Created: 2011-02-02 Last updated: 2011-08-18Bibliographically approved

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Waern, Annika
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