Creating an Artificial Context Based on Competitive Games
for Supporting the Learning of Tacit Skills
2011 (English)In: eL&mL 2011 - eL&mL 2011, 2011Conference paper (Refereed)
It is easier for students to learn tacit skills if they get much qualified feedback on their behavior. Extensive resources are required for providing students with enough quantities and qualities of a specific feedback that is directly related to the students’ skills or lack of skills. We demonstrate how the demand for extensive feedback resources can be decreased by allowing the students to review film-clips from situations when they and their fellow students received qualified feedback. We show how a specific strategy in filming student behavior, produced films at a low cost. The films allowed the students to study their own behavior in detail. Our conclusions from the study is that the presented type of strategy for supporting learning works very well and we advice other researchers to test similar strategies when they need to mass-produce teaching of tacit skills.
Place, publisher, year, edition, pages
tacit knowledge; video-clips; filming; feedback structures;
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-65048OAI: oai:DiVA.org:su-65048DiVA: diva2:460723