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I'm in love with someone who doesn't exist!: Bleed in the context of a computer game
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2011 (English)In: Journal of Gaming & Virtual Worlds, ISSN 1757-191X, E-ISSN 1757-1928, Vol. 3, no 3, 239-257 p.Article in journal (Refereed) Published
Abstract [sv]

Det är inte ovanligt att datorspel innehåller romantiska element, men det är ovanligt att datorspel får folk att reagera med romantiska känslor. I den här artikeln undersöker jag den romantiska upplevelsen i spelet Dragon Age. Med utgångspunkt i en samling blog- och community kommentarer argumenterar jag för att spelet skapar en 'bleed' effekt: på så sätt att en del spelare förälskar sig i de karaktärer som de utvecklat en romans med i spelet. Artikeln identifierar vissa nyckelaspekter i hur spelets design bidrar till effekten. Utöver berättelsestrukturer och design av spelets karaktärer visar jag hur spelarnas egen önskan att skapa en 'säker zon' för romantiska upplevelser och hur spelarens självprojektion bidrar till effekten.

Abstract [en]

It is not unusual for computer games to include romance, but it is unusal for a computer game to create strong romantic reactions in players. In this article I investigate the romantic experience in the game Dragon Age:Origins. Based on an investigation of blog and community comments, I argue that the game creates a ‘bleed’ effect; that some players to some extent fall in love with the characters that they are romancing in the game. The article identifies some specific aspects of the game design that contribute to the effect; apart from storyline and character design I discuss the desire for safe zone romance and the phenomena of player projection as contributing to the effect.

Place, publisher, year, edition, pages
Bristol, U.K.: Intellect Ltd. , 2011. Vol. 3, no 3, 239-257 p.
Keyword [en]
role-play, bleed, role-playing-game, romance
Keyword [sv]
rollspel, bleed, romans
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-65059DOI: 10.1386/jgvw.3.3.239_1OAI: oai:DiVA.org:su-65059DiVA: diva2:460732
Available from: 2011-12-01 Created: 2011-12-01 Last updated: 2017-12-08Bibliographically approved

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