Particpatory design of a mobile application for teenagers' language homework
2011 (English)In: 10th World Conference on Mobile and Contextual Learning, 2011Conference paper (Refereed)
In this paper we focus on the design, and in particular the design process of a mobile application for teenagers’
homework in Swedish as a second language. We have used participatory design methods, with the aim to have a userdriven
design process. The design process was iterative with several interventions with the students and their teachers.
We discuss to what extent the design methods used and applied supports user-driven design. The analysis of the design
process showed that it was not to be considered as fully user-driven but it is instead reasonable to consider it as a
balanced design process, where the students’ design work was essential for the final product. The application was used in
two field tests. The field tests were evaluated using pre- and post questionnaires focusing on the attitudes and opinions of
the students using the application for their homework. Results from the questionnaires showed that fully supported
mobile learning activities are needed in order to achieve positive attitudes from the students towards using the mobile
application for learning Swedish.
Place, publisher, year, edition, pages
Participatory design, teenagers, second language learning, homework, mobile learning, field testing, student attitudes
Research subject Man-Machine-Interaction (MMI)
IdentifiersURN: urn:nbn:se:su:diva-67172OAI: oai:DiVA.org:su-67172DiVA: diva2:469591