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ViPleo and PhyPleo: Artificial pet with two embodiments
Technical University of Lisbon, Porto Salvo, Portugal.
Mobile Life Centre at SICS, Kista, Sweden.
Mobile Life Centre at SICS, Kista, Sweden.
Technical University of Lisbon, Porto Salvo, Portugal.
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2011 (English)In: ACE '11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, New York: ACM , 2011Conference paper, Published paper (Refereed)
Abstract [en]

In our current work we have designed and implemented an artificial pet with two embodiments. In both embodiments behavior is driven by needs, that are used to maintain coherence and motivate user interaction. These needs are transferred between embodiments, with only one embodiment being active at a time. We performed an evaluation with 10-year old children participants. The retrieved data indicated that many children understood the concept of an artificial pet with two bodies, even without being given clues. Nevertheless, children did perceive differences between the two embodiments, which contributed for many stating that they interacted with two pets. Among other aspects, the physical version was perceived as less obedient due to problems concerning action recognition. Although caused by technical issues, this result raises the question if virtual embodiments should simulate action recognition problems that their physical counterparts have.

Place, publisher, year, edition, pages
New York: ACM , 2011.
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-67527DOI: 10.1145/2071423.2071427ISBN: 978-1-4503-0827-4 (print)OAI: oai:DiVA.org:su-67527DiVA: diva2:470342
Conference
The 8th International Conference on Advances in Computer Entertainment Technology
Available from: 2011-12-28 Created: 2011-12-28 Last updated: 2012-08-09Bibliographically approved

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Department of Computer and Systems Sciences
Information Systems

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CiteExportLink to record
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Citation style
  • apa
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