Go out and Play: The construction of public game play in a Swedish context
(English)In: Convergence. The International Journal of Research into New Media Technologies, ISSN 1354-8565, E-ISSN 1748-7382Article in journal (Refereed) Submitted
This study explores how co-located computer game play in public is valued and constructed by mass media, parents, and staff in a Swedish context. The article argues that by viewing co-located game playing in public as a youth leisure activity, we can reach a fuller understanding of the norms and values surrounding computer game playing as a social phenomenon. Data was collected through interviews with parents and staff and by analyzing articles in Swedish newspapers. Findings show that newspaper reports on game cafés and LAN parties construct game playing as a sport or fun. These constructions reproduce gender stereotypes. Parents’ attitudes towards public game play are both positive and negative and constructed around themes such as problematic or non problematic game playing. Staff and parent discourses on game playing reflect a wider concern reading leisure and youth, such as activities young people should be engaged in at their leisure.
co-located game play, construction, norms, youth leisure, game café, LAN parties
Research subject Man-Machine-Interaction (MMI)
IdentifiersURN: urn:nbn:se:su:diva-75791OAI: oai:DiVA.org:su-75791DiVA: diva2:523983