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Going Live: Collaborative Video Production After Television
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences. (Mobile Life Centre)
2012 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis explores social and creative practices that emerge with new mobile video technology. The work frames a design space that spans across both the social and technical domains. It associates emerging collaborative practices online with new means for producing and broadcasting media in real time, over mobile networks and using low-cost consumer technology just as these technologies are becoming widely available in the world. As a premise, we sketch a scenario where groups of non-professional users, enabled by new technology available in their mobile phones, produce live media collaboratively. We use detailed ethnographic inquiries into the practices of expert media producers to inform design and spur innovation of new technology. Over the course of the design research process, we have designed and developed two functional prototype systems and produced a number of theoretical contributions to the understanding of the collaborative mobile video space.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2012. , 83 p.
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 12-003
Keyword [en]
Video, live, production, broadcasting, mobile, amateur, liveness, interaction design, collaboration, participatory media
National Category
Computer and Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-75931ISBN: 978-91-7447-455-8 (print)OAI: oai:DiVA.org:su-75931DiVA: diva2:524825
Public defence
2012-06-08, sal C, Forum, Isafjordsgatan 39, Kista, 13:00 (English)
Opponent
Supervisors
Projects
Mobile Life Centre
Available from: 2012-05-10 Created: 2012-05-04 Last updated: 2017-10-23Bibliographically approved
List of papers
1. Mobile broadcasting – The whats and hows of live video as a social medium
Open this publication in new window or tab >>Mobile broadcasting – The whats and hows of live video as a social medium
2010 (English)In: Mobile HCI 2010: Proceedings of the 12th international conference on Human computer interaction with mobile devices and services, New York: ACM , 2010, 35-44 p.Conference paper, Published paper (Refereed)
Abstract [en]

A new type of social medium, which allows users to broadcast live video from mobile devices to websites on the internet, is becoming increasingly popular. We provide a qualitative content analysis of a sample from four such services. The analysis specifically focuses on the topics presented, camerawork, and coordination, in order to investigate the possibilities and barriers to wider adoption of this new social medium. Although the services are growing in numbers of users, the study reveals an immature application area. People struggle to find interesting topics to broadcast and to manage the camera in a way that presents them in an appealing form. But there are also examples of topics such as artistic performances and tours, as well as ways to conduct live transitions and coordination, that point to a more medium-specific way of using these services. The results indicate that providing the opportunity to broadcast live video is not enough, and that there is now a need to design for amateurs' appropriation of camera handling techniques.

Place, publisher, year, edition, pages
New York: ACM, 2010
Keyword
Content analysis, video, live broadcast, webcast, mobile, social media
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-51954 (URN)10.1145/1851600.1851610 (DOI)978-1-60558-835-3 (ISBN)
Conference
Mobile HCI, September 7-10, 2010, Lisbon, Portugal
Available from: 2011-01-12 Created: 2011-01-12 Last updated: 2012-05-08Bibliographically approved
2. Lean collaboration through video gestures: co-ordinating the production of live televised sport
Open this publication in new window or tab >>Lean collaboration through video gestures: co-ordinating the production of live televised sport
2009 (English)In: CHI '09: Proceedings of the 27th international conference on Human factors in computing systems, New York: ACM , 2009, 2279-2288 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper examines the work and interactions between camera operators and a vision mixer during an ice hockey match, and presents an interaction analysis using video data. We analyze video-mediated indexical gestures in the collaborative production of live sport on television between distributed team members. The findings demonstrate how video forms the topic, resource and product of collabora-tion: whilst it shapes the nature of the work (editing), it is simultaneously also the primary resource for supporting mutual orientation and negotiating shot transitions between remote participants (co-ordination), as well as its end prod-uct (broadcast). Our analysis of current professional activi-ties is used to develop implications for the design of future services for live collaborative video production.

Place, publisher, year, edition, pages
New York: ACM, 2009
Keyword
Live TV, collaboration, communication, video production, sport, mobile technology, indexical gestures
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-33626 (URN)10.1145/1518701.1519051 (DOI)978-1-60558-246-7 (ISBN)
Conference
CHI 09, April 4-9, Boston, USA
Available from: 2009-12-23 Created: 2009-12-23 Last updated: 2012-05-08Bibliographically approved
3. Temporal hybridity: Mixing live video footage with instant replay in real time
Open this publication in new window or tab >>Temporal hybridity: Mixing live video footage with instant replay in real time
2010 (English)In: CHI 2010: Proceedings of the 28th international conference on Human factors in computing systems, New York: ACM , 2010, 1495-1504 p.Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, involving the use of live and non-live media under highly time critical conditions. In explaining how this process is managed both as an individual and collective activity, we develop the concept of temporal hybridity to explain the properties of these kinds of production system and show how temporally separated media are used, understood and coordinated. Our analysis is examined in the light of recent developments in computing technology and we present some design implications to support amateur video production.

Place, publisher, year, edition, pages
New York: ACM, 2010
Keyword
Video, editing, streaming, social interaction, television, media production, collaborative search, control room
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-52006 (URN)10.1145/1753326.1753550 (DOI)978-1-60558-929-9 (ISBN)
Conference
CHI, April 10-15, Atlanta, Georgia, USA
Available from: 2011-01-12 Created: 2011-01-12 Last updated: 2012-05-08Bibliographically approved
4. Mobile collaborative live video mixing
Open this publication in new window or tab >>Mobile collaborative live video mixing
2008 (English)In: Mobile HCI 2008: Proceedings of the 10th international conference on Human computer interaction with mobile devices, New York: ACM , 2008, 157-166 p.Conference paper, Published paper (Refereed)
Abstract [en]

We report on design research investigating a possible combination of mobile collaborative live video production and VJing. In an attempt to better understand future forms of collaborative live media production, we study how VJs produce and mix visuals live. In the practice of producing visuals through interaction with both music and visitors, VJing embodies interesting properties that could inform the design of emerging mobile services. As a first step to examine a generation of new applications, we tease out some characteristics of VJ production and live performance. We then decide on the requirements both for how visitors could capture and transmit live video using their mobile phones and how this new medium could be integrated within VJ aesthetics and interaction. Finally, we present the SwarmCam application, which has been implemented to investigate these requirements.

Place, publisher, year, edition, pages
New York: ACM, 2008
Keyword
VJ, mobile video, production, collaborative, club, public displays, hybrid media, real time editing, socializing, nighttime, visualization
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-18603 (URN)10.1145/1409240.1409258 (DOI)978-1-59593-952-4 (ISBN)
Conference
MobileHCI, September 2-5, 2008, Amsterdam, the Netherlands
Available from: 2009-02-27 Created: 2009-01-26 Last updated: 2012-05-08Bibliographically approved
5. Amateur vision and recreational orientation: Creating live video together
Open this publication in new window or tab >>Amateur vision and recreational orientation: Creating live video together
2012 (English)In: CSCW 2012: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, New York: Association for Computing Machinery (ACM), 2012, 651-660 p.Conference paper, Published paper (Refereed)
Abstract [en]

We explore the use of a live video broadcast system by a group of collaborating amateur camera operators to film an event on networked cameraphones. Using a detailed interaction analysis of their physical interactions and orientations to the work of others, we examine their choice of camera angles and positions in their filming as they attempt to provide interesting visual content and a coherent narrative. Our findings illustrate how users adapt their behaviour as co-ordination problems occur by drawing from a set of everyday visual practices (‘amateur vision’). The findings also show how the specifically temporal aspect of live video requires extended attention on its production, and that this is at odds with the ‘recreational orientation’ of amateur film crews who simultaneously participate in events for their own enjoyment and film them on behalf of other viewers. Implications for the design of collaborative live broadcast media are made, focusing on approaches to interaction design that augment users’ visual practices and allow users to look on behalf of others while experiencing places and events themselves.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2012
Keyword
Collaboration, user-generated content, broadcast, live video, embodied interaction, leisure, amateur, professional
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-75016 (URN)10.1145/2145204.2145304 (DOI)978-1-4503-1086-4 (ISBN)
Conference
CSCW, February 11-15, 2012, Seattle, Washington
Available from: 2012-04-03 Created: 2012-04-03 Last updated: 2013-02-07Bibliographically approved

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