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A method for comparing NPC social ability
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2012 (English)Conference paper, Published paper (Refereed)
Abstract [en]

The main focus of game developers has for a long time been the audiovisual fidelity of the games, but some researchers claim that artificial intelligence (AI) will be the next step in improving the player experience in games. However, there is as of yet a lack of ways of measuring comparing the believability of non-player character (NPC) behavior in games. In order to rectify this we present a method which can be used to create a typology of NPC behavior believability. Our method uses the Carley & Newell fractionation matrix to describe how advanced the behavior of a game’s NPCs is. This is then recorded in a format that can be compared by simple logic operations.

Place, publisher, year, edition, pages
Global Science and Technology Forum (CGAT) , 2012.
Keyword [en]
Games AI, NPC analysis, social capability, method
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-82203DOI: 10.5176/2251-1679_CGAT13OAI: oai:DiVA.org:su-82203DiVA: diva2:567180
Conference
5th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012), Bali, Indonesia, 7th to 8th May 2012
Available from: 2012-11-12 Created: 2012-11-12 Last updated: 2013-09-30Bibliographically approved

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Publisher's full texthttp://www.cgames.com.sg/PriorYearsPaper2013.html

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Warpefelt, HenrikStrååt, Björn
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  • apa
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Output format
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  • asciidoc
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