Athletes and street acrobats: designing for play as a community value in parkour
2012 (English)In: CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, New York: Association for Computing Machinery (ACM), 2012, 869-878 p.Conference paper (Refereed)
Participatory design methods face challenges when designing for a widespread youth community. In such projects, it is not enough to design in collaboration with a few selected individuals; one must also strive to understand the community at a deeper level and incorporate its values and practices into the design solution. We report on our process of designing with, and for, an identified youth group: the Parkour and Freerunning community. We show how the successful design relied not only on employing methods of participatory observation and participatory design, but also on acquiring an understanding of the practice as a ‘fun community’, valuing play over achievement and competition.
Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2012. 869-878 p.
Parkour, Freerunning, Youth Culture, Design, Mobile service, Location-based service, fun, sports, community
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-82213DOI: 10.1145/2207676.2208528ISBN: 978-1-4503-1015-4OAI: oai:DiVA.org:su-82213DiVA: diva2:567190
CHI 2012, May 5–10, 2012, Austin, Texas, USA