2012 (English)In: Proceedings of 2012 DiGRA Nordic Conference: Local and Global – Games in Culture and Society, Digital Games Research Association , 2012Conference paper (Refereed)
In this article, I revisit the everlasting question of what constitutes a game. My purpose is to arrive at a permissive definition that can serve to bridge digital and non-digital game studies. The way I approach the issue is through eliciting the qualities of games for which I believe game studies provides appropriate tools. The article centres on the idea that games are systems, which have been designed to be played or evolved within a play practice. I use previous literature to carefully examine what is required from a game system, as well as what signifies play in relationship to other human activities. The strength of game studies is that it has developed ways to understand how these two aspects are interrelated - how play is shaped by systems, and how systems need to be constructed to support play.
Place, publisher, year, edition, pages
Digital Games Research Association , 2012.
Game definitions, re-signification, ludus, paidea, paratelic, telic, rules, game studies
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-82238OAI: oai:DiVA.org:su-82238DiVA: diva2:567215
DiGRA Nordic 2012, Tampere, Finland, 6th - 8th June 2012