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Six ways of interacting with mobile devices in mobile inquiry-based learning
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2012 (English)In: Proceedings of the IADIS International Conference Mobile Learning 2012 / [ed] Inmaculada Arnedillo Sánchez and Pedro Isaías, 2012, p. 67-74Conference paper, Published paper (Refereed)
Abstract [en]

We design a mobile learning activity with the aim of supporting inquiry-based learning and analyze it to understand how students interact with mobile devices. For analysis we use a model of contextual human-technology interaction, which is an expansion of an older model by Buxton (1995). Our research question is: How can student interaction in a mobile learning activity be described in the model of contextual human-technology interaction? We approach this question by analyzing an eight minute long video clip of a group of three students using mobile devices for calculating the distribution of trees in a forest area. We categorize the results in six different ways of interacting with technology according to the model. The analysis shows how the model of contextual human-technology interaction can be used for describing placement of technology in mobile learning activities when students are mobile in and between contexts relevant for their learning goals.

Place, publisher, year, edition, pages
2012. p. 67-74
Keywords [en]
Human-Computer Interaction, Conceptual Model, Mobile Learning, Field Trip
National Category
Information Systems
Research subject
Human-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-82258ISBN: 978-972-8939-66-3 (print)OAI: oai:DiVA.org:su-82258DiVA, id: diva2:567236
Conference
IADIS International Conference Mobile Learning 2012, Berlin, Germany, 11 to 13 March 2012
Available from: 2012-11-12 Created: 2012-11-12 Last updated: 2022-02-24Bibliographically approved
In thesis
1. Tools for Designing Mobile Interaction with the Physical Environment in Outdoor Lessons
Open this publication in new window or tab >>Tools for Designing Mobile Interaction with the Physical Environment in Outdoor Lessons
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Mobile technologies are increasingly being used to support students in outdoor learning activities. For instance, in a growing number of research projects, smartphones and positioning technologies are being used to support students in exploring the natural environment. However, previous research has identified challenges with the introduction of mobile technology into outdoor lessons. One fundamental challenge is that interaction with mobile technology in outdoor lessons may distract students from interacting with the physical environment. In this thesis this challenge is approached from the perspective of human-computer interaction, guided by the following research question: How can we design, evaluate, and reflect on mobile technology for interacting with the physical environment in outdoor lessons? The thesis presents four design cases on outdoor geometry and biology lessons, which act as probes for developing conceptual design tools. The design cases were developed through a concept-driven design approach and evaluated on field tests with primary school students. Future workshop and Interaction analysis were the main methods used. The results of the field tests suggest that mobile technology needs to be designed to orientate students in their interaction with the physical environment. In line with the concept-driven design approach, the thesis proposes three design tools. The design tools proposed are: Design guidelines that are specific enough for guiding the design of mobile technology for outdoor lessons, a Design model for designing and evaluating mobile technology for outdoor lessons, and Design concepts for reflecting on the placement of mobile technology in outdoor lessons. The design tools are proposed as tools for researchers and designers to take the challenge of distraction into account in designing mobile technology for outdoor lessons.

Abstract [sv]

Mobilteknologi används allt oftare för att stödja elever i läraktiviteter utomhus. Till exempel, i ett växande antal forskningsprojekt, används mobiltelefoner och teknik för positionsbestämning som stöd för skolelever i att utforska naturen. Tidigare forskning har dock identifierat utmaningar med införandet av mobilteknologi i utomhuslektioner. En av de huvudsakliga utmaningarna är att interaktion med mobilteknologi i utomhuslektioner kan distrahera eleverna från att interagera med den fysiska omgivningen. Den här avhandlingen angriper den utmaningen ur ett människa-datorinteraktionsperspektiv, vägledd av följande frågeställning: Hur kan vi designa, utvärdera och reflektera över mobilteknologi för att interagera med den fysiska omgivningen i utomhuslektioner? I avhandlingen presenteras fyra designinterventioner bestående av utomhuslektioner i geometri och biologi, som låg till grund för att utveckla konceptuella designverktyg. Designverktygen utvecklades genom en koncept-driven designstrategi och utvärderades i fälttester med skolelever. Framtidsverkstad och Interaktionsanalys var de huvudsakliga metoder som användes. Resultaten från fälttesterna visar att mobilteknologin behöver utformas så att den kan orientera eleverna i interaktionen med den fysiska omgivningen. I linje med den koncept-drivna designstrategin, bidrar avhandlingen med tre designverktyg. De föreslagna designverktygen är: Designriktlinjer som är specifika nog för att vägleda utformningen av mobilteknologi för utomhuslektioner, en Designmodell för att utforma och utvärdera mobilteknologi för utomhuslektioner, och Designkoncept för att reflektera över hur mobilteknologi placeras och används i utomhuslektioner. Designverktygen föreslås som verktyg för att forskare och designers, som vill designa mobilteknologi för utomhuslektioner, ska kunna möta utmaningen i att mobilteknologin kan distrahera eleverna från att interagera med den fysiska omgivningen.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2013. p. 83
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 13-008
Keywords
Human-Computer Interaction, Design Tools, Concept-Driven Design, Mobile Learning, Design-Based Research (DBR), Outdoor Lessons, Field Trips, Design Theory, Design Process, Distraction
National Category
Human Computer Interaction
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-93314 (URN)978-91-7447-757-3 (ISBN)
Public defence
2013-10-25, sal D, Forum, Isafjordsgatan 39, Kista, 10:00 (English)
Opponent
Supervisors
Available from: 2013-10-03 Created: 2013-09-06 Last updated: 2022-02-24Bibliographically approved

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Other links

http://www.iadisportal.org/digital-library/six-ways-of-interacting-with-mobile-devices-in-mobile-inquiry-based-learning

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Eliasson, JohanKnutsson, Ola

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