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Talking it Further: From Feelings and Memories to Civic Discussions In and About Places
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.ORCID iD: 0000-0001-9324-1994
2012 (English)In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, New York: Association for Computing Machinery (ACM), 2012, 189-198 p.Conference paper (Refereed)
Abstract [en]

Civic engagement systems to date frequently focus on purely rational aspects of deliberation void of emotions. In order to empower youth in a largely immigrant and lower- income neighborhood, we designed a location-based storytelling and story experiencing system for web-enabled mobile phones. The system is based on a novel concept of pervasive play where stories emerge and develop on several dimensions – most notably for our design a geographical one. This system functions as a research instrument in this paper. Through a qualitative analysis of the comments made through the system, we find (1) memories, feelings, and attitudes to be prime means of expression for youth, (2) the expression of such personal emotions leading to civic discussions, and (3) such discussions expanding over geographic areas in the neighborhood. Consequently, we argue for an approach to locative civic engagement systems that takes a vantage point in youth’s emotions rather than a very rational and dry approach to deliberation.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2012. 189-198 p.
Keyword [en]
civic engagement, youth, mobile phones, collaborative and locative storytelling, pervasive play, emotions
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
URN: urn:nbn:se:su:diva-85442DOI: 10.1145/2399016.2399046ISBN: 978-1-4503-1482-4OAI: diva2:583703
NordiCHI 2012, October 14-17, 2012, Copenhagen, Denmark
Available from: 2013-01-08 Created: 2013-01-08 Last updated: 2016-02-04Bibliographically approved
In thesis
1. Designing Activity and Creating Experience: On People’s Play in Public places
Open this publication in new window or tab >>Designing Activity and Creating Experience: On People’s Play in Public places
2013 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. An activity such as playing must be observed as a whole. The surrounding cul- ture, player preconceptions and the emergent mood within the group will affect the experience.

By analysing previous frameworks, and using own design examples, a three level design framework is developed, functioning as a lens towards understanding the design of playful activities. The framework focuses on the player perspective, offering game design as an invitation and encouragement to engage in certain activities. The framework distinguishes between design at three levels:

  1. Designed construct (e.g. artefacts and rules)
  2. Activity
  3. Experiences

But it remains to be understood why people engage in the activities that lead to playful experiences. What encourages playful engagement? And why do people want to play one game, and not another?

This question can be split into two parts:

  • Engagement: starting to be interested in the activity
  • Commitment: actually caring for the experience

This issue is identified in the thesis, and examples show how convoluted this problem is, in particular in pervasive game settings. Challenges are pre- sented for future work.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2013. 60 p.
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 13-011
game design, play, activity, experience, enjoyment, fun
National Category
Human Computer Interaction
Research subject
Human-machine interaction; Mobile Life
urn:nbn:se:su:diva-95143 (URN)
2013-11-20, Sal C, Stockholms universitet, Forum 100, Kista, 13:00
Mobile Life CentrePlayspaces
Available from: 2013-11-29 Created: 2013-10-22 Last updated: 2014-01-31Bibliographically approved

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