The Challenges of Designing a Gender-Aware Pervasive Game
2012 (English)Conference paper, Presentation (Other academic)
This paper describes our approach to designing a pervasive game with teenage girls as its main audience. In doing so, we are faced with two challenges: the challenge of gender-aware game design, and the challenge of integrating a pervasive game into the everyday lives of young women. In this paper, we describe our core design goals and the rationale for these goals. Based on these goals, we outline the core design elements, and how these were appreciated by a young women audience in a first player workshop.
Place, publisher, year, edition, pages
Gender-aware design, Game design, Pervasive Game
Research subject Man-Machine-Interaction (MMI)
IdentifiersURN: urn:nbn:se:su:diva-85444OAI: oai:DiVA.org:su-85444DiVA: diva2:583705
ACM SIGCHI Conference on Human Factors in Computing Systems, Workshop on Identity, Performativity, and HCI, May 5–10, 2012, Austin, Texas, USA