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Return of the Gamer: Perceptions of the Digital Room
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2012 (English)In: Designs for Learning 2012: 3rd International Conference Exploring Learning Environments. Conference Proceedings, København: Aalborg Universitet København , 2012, 171-173 p.Conference paper (Other academic)
Abstract [en]

This paper presents an ethnographic study of the Digital Room, a secondary education designed for “gamers”. They are pupils who had left school and have a strong interest in digital culture, mainly commercial off-the-shelf (COTS) computer games. The study is based on interviews with, and observations of pupils. The problem of the traditional school is investigated through their perception of what makes the Digital Room work

Place, publisher, year, edition, pages
København: Aalborg Universitet København , 2012. 171-173 p.
Keyword [en]
knowledge building, digital culture, games, learning, school
National Category
Information Systems
Research subject
Computer and Systems Sciences
URN: urn:nbn:se:su:diva-86345ISBN: 978-87-995328-0-3OAI: diva2:586649
Designs for Learning 2012, 25-27 April 2012, Copenhagen, Denmark
Available from: 2013-01-12 Created: 2013-01-12 Last updated: 2013-09-11Bibliographically approved

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Westin, Thomas
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