Return on Investment in Game Accessibility for Cognition Impairments
2013 (English)In: Assistive Technology: From Research to Practice / [ed] Pedro Encarnação, Luís Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen, IOS Press, 2013, 577-582 p.Conference paper (Refereed)
The computer game industry sales are counted in billions of dollars, and gamers with disabilities play more casual games than non-disabled gamers. Yet many potential gamers are excluded and gamers with cognition impairments have not been in focus for research and development. With recently published game accessibility guidelines as a framework, professional game producers were surveyed about the number of man-hours needed to implement basic guidelines for cognition. The survey data was compared with a previous survey on the number of people with cognition impairments constituting barriers to gaming, showing that return on investment may be achieved.
Place, publisher, year, edition, pages
IOS Press, 2013. 577-582 p.
, Assistive Technology Research Series, ISSN 1383-813X ; 33
Accessibility, games, guidelines, production
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-95625DOI: 10.3233/978-1-61499-304-9-577ISBN: 978-1-61499-303-2 (Print)ISBN: 978-1-61499-304-9 (Online)OAI: oai:DiVA.org:su-95625DiVA: diva2:660932
AAATE 2013 conference, the 12th biennial European conference of the Association for the Advancement of Assistive Technology in Europé, September 19-22, 2013, Vilamoura, Portugal