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Analyzing the social dynamics of non-player characters
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2014 (English)In: Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management. Revised Selected Papers / [ed] Sebastiaan A. Meijer, Riitta Smeds, Berlin: Springer, 2014, 173-187 p.Conference paper, Published paper (Refereed)
Abstract [en]

Much of the current research into artificial intelligence (AI) for computer games has been focused on simple actions performed by the characters in games (such as moving between points or shooting at a target, and other simple strategic actions), or on the overarching structure of the game story. However, we claim that these two separate approaches need to be bridged in order to fully realize the potential of enjoyment in computer games. As such, we have explored the middle ground between the individual action and the story – the type of behavior that occurs in a “scene” within the game. To this end we have established a new model for that can be used to discover in what ways a non-player character acts in ways that break the player’s feeling of immersion in the world.

Place, publisher, year, edition, pages
Berlin: Springer, 2014. 173-187 p.
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8264
National Category
Information Systems, Social aspects
Research subject
Computer and Systems Sciences; Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-97199DOI: 10.1007/978-3-319-04954-0_21ISI: 000341131500021ISBN: 978-3-319-04953-3 (print)ISBN: 978-3-319-04954-0 (print)OAI: oai:DiVA.org:su-97199DiVA: diva2:676243
Conference
44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013
Available from: 2013-12-05 Created: 2013-12-05 Last updated: 2017-10-18Bibliographically approved
In thesis
1. The Non-Player Character: Exploring the believability of NPC presentation and behavior
Open this publication in new window or tab >>The Non-Player Character: Exploring the believability of NPC presentation and behavior
2016 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Over the last few decades there has been immense growth in the video game industry, and we have seen great improvements in both graphics and audio. Unfortunately, the development of artificial intelligence (AI) and non-player characters (NPCs) has not proceeded at the same pace. Although there have undoubtedly been improvements, the field as a whole has lagged behind its siblings.

Many of the problems with NPCs stem from the fact that they do not achieve a sufficient level of believability, particularly in the social arena. This is primarily related to the fact that the NPCs do not behave in ways that align with the expectations of the player. This can lead to the player misunderstanding the role and purpose of the NPC, which damages the believability of the game. By extension, this lessens the enjoyment the player can derive from the game. Hence, it is imperative that the design of the NPC be in line with player expectations.

This thesis takes a holistic view of NPCs, encompassing their design, evaluation, and player perceptions. It uses a design science methodology, and primarily uses qualitative and interpretative methods. It will provide a description of the various types of NPCs found in games, what their design elements are, and how they are interpreted by players.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University, 2016. 118 p.
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 16-003
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-128079 (URN)978-91-7649-379-3 (ISBN)
Public defence
2016-05-20, Aula NOD, NOD-huset, Borgarfjordsgatan 12, Kista, 13:00 (English)
Opponent
Supervisors
Note

At the time of the doctoral defense, the following papers were unpublished and had a status as follows: Paper 5: Manuscript. Paper 6: Manuscript.

 

Available from: 2016-04-27 Created: 2016-03-17 Last updated: 2017-02-24Bibliographically approved

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Johansson, MagnusStrååt, BjörnWarpefelt, HenrikVerhagen, Harko
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