"A competition of ideologies"; Deus Ex in a Philosophical Context
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
The essay studies the various ideologies portrayed in Ion Storm's Deus Ex. The author performs ideological readings of the video game's three different endings from the perspective of three questions: how do endings relate to a real-world context, how do they relate to the context of the rest of the game and finally, how do they relate to each other? Using these questions, the author places the game in a philosophical context, showing the ideologies portrayed to be complex combinations of various sources. The Tracer Tong ending is shown to be preceded partly by anarchist philosophers such as Peter Kropotkin, partly by the naturalistic ideas of Jean-Jacques Rousseau, the Illuminati-ending to make use of the social Darwinism of Herbert Spencer, and the Helios-ending to blend the enlightened despotism of Thomas Hobbes with science fiction-based concepts inspired by among others William Gibson's Neuromancer.
Place, publisher, year, edition, pages
2014. , 19 p.
video games, Deus Ex, Ion Storm, RPG, multimedia, ideology, philosophy, Peter Kropotkin, Thomas Hobbes, Herbert Spencer, Neuromancer, William Gibson, Warren Spector, new media, interactive fiction
datorspel, Deus Ex, multimedia, Ion Storm, RPG, ideologi, filosofi, Peter Kropotkin, Thomas Hobbes, Herbert Spencer, Neuromancer, William Gibson, Warren Spector, nya media, interaktiv fiktion
General Literature Studies
IdentifiersURN: urn:nbn:se:su:diva-100356OAI: oai:DiVA.org:su-100356DiVA: diva2:692729