Exergames in Secondary School Physical Education: Attitudes Amongst Swedish Students
2014 (English)In: Proceedings of the 13th European Conference on e-Learning – ECEL 2014 / [ed] Örngreen, R.; Levinsen, K. T., Academic Conferences and Publishing International Limited , 2014, 347-353 p.Conference paper (Refereed)
Digital games have been introduced as educational tools in upper secondary education and studies show signs of improved language skills for students playing digital games, but there are few cases where digital games are used for physical education, or exergaming. To explore former secondary school students’ attitudes towards the use of digital games in physical education, a study was conducted. Survey findings were complemented through interviews aligned to the survey questionnaire. Results show that 59% of the respondents were positive to the concept of using computer games to aid physical education, while 40% claimed that it would not affect their attitude towards physical activities. The remaining 1% stated that it would reduce their motivation for physical education classes if exergames were introduced. Results showed no clear connection between individual interests and attitude towards exergames, except for those with a high interest in gaming showing a more positive attitude in general. Some variations in the attitudes towards different game genres were shown with stationary exergames being the most popular.
Place, publisher, year, edition, pages
Academic Conferences and Publishing International Limited , 2014. 347-353 p.
, Proceedings on the European Conference of e-Learning, ISSN 2048-8637
Digital games, Physical education, Exergaming, Sports & Health, Educational tools
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-108685ISI: 000351434400044ISBN: 978-1-910309-69-8OAI: oai:DiVA.org:su-108685DiVA: diva2:760063
European Conference on e-Learning (ECEL), Copenhagen, Denmark, 30-31 October 2014