Regression from game-oriented to traditional school
2015 (English)In: Journal of Educational Technology Systems, ISSN 0047-2395, E-ISSN 1541-3810, Vol. 43, no 4, 349-370 p.Article in journal (Refereed) Published
Pupils in Sweden are socialized in commercial off-the-shelf games, and, therefore, game-oriented formal education can constitute a foundation for further socialization of pupils excluded in school. However, digital illiteracy and traditional views among school staff forced a regression from the game-oriented formal trial education in this study back to the traditional education form. Research questions were as follows: How did the pupils act upon the consequences of the regression? How can these acts inform the design of education in digital culture? These questions were addressed using ethnography over 3 years. The pupils' acts differed depending on their socialization in school and in games. While the game-oriented formal education included all in the socialization process, the regression caused half of the pupils to drop out. The pupils' acts are discussed with a conceptual framework. Conclusions show the need for digital literacy and understanding pupils' perspectives on education among school staff.
Place, publisher, year, edition, pages
MetaPress , 2015. Vol. 43, no 4, 349-370 p.
formal education, digital games, socialization, dialectic
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-119919DOI: 10.1177/0047239515588162OAI: oai:DiVA.org:su-119919DiVA: diva2:868537