Cues and insinuations: Indicating affordances of non-player characters using visual indicators
2015 (English)In: Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities, Digital Games Research Association , 2015, 1-12 p.Conference paper (Refereed)
Non-player characters (NPCs) provide an important service in video games in that they provide an active connection to the narrative through their behavior, as if they were actors in a play. In this study, we aim to explore in what ways the visual appearance of an NPC affects how players perceive their role in the game, and what criteria players use to evaluate the role of NPCs based on visual information. This is done by performing a survey of players, where the respondents are asked to determine the role that a number of NPCs had given their visual appearance, and describe how they decided the roles of the NPCs.
Place, publisher, year, edition, pages
Digital Games Research Association , 2015. 1-12 p.
Non-player characters, affordances, visual indicators
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-122803OAI: oai:DiVA.org:su-122803DiVA: diva2:868646
DIGRA 2015, Lüneburg, Germany, May 14-17, 2015